#include <vruiTransformNode.h>
◆ vruiTransformNode()
vrui::vruiTransformNode::vruiTransformNode |
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inline |
◆ ~vruiTransformNode()
virtual vrui::vruiTransformNode::~vruiTransformNode |
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virtual |
◆ getMatrix()
virtual vruiMatrix * vrui::vruiTransformNode::getMatrix |
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pure virtual |
◆ setMatrix()
virtual void vrui::vruiTransformNode::setMatrix |
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vruiMatrix * |
matrix | ) |
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pure virtual |
◆ setRotation()
virtual void vrui::vruiTransformNode::setRotation |
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float |
x, |
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float |
y, |
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float |
z, |
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float |
angle |
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) |
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pure virtual |
◆ setScale() [1/2]
virtual void vrui::vruiTransformNode::setScale |
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float |
scale | ) |
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pure virtual |
◆ setScale() [2/2]
virtual void vrui::vruiTransformNode::setScale |
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float |
scaleX, |
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float |
scaleY, |
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float |
scaleZ |
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) |
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pure virtual |
◆ setTranslation()
virtual void vrui::vruiTransformNode::setTranslation |
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float |
x, |
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float |
y, |
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float |
z |
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) |
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pure virtual |
The documentation for this class was generated from the following file: