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| coProgressBar () |
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virtual | ~coProgressBar () |
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void | setProgress (float progress) |
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void | setProgress (int progress) |
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float | getProgress () const |
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void | setStyle (Style style) |
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Style | getStyle () const |
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virtual void | resizeToParent (float x, float y, float z, bool shrink) |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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| coPanel (coPanelGeometry *geom) |
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virtual | ~coPanel () |
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virtual int | hit (vruiHit *hit) |
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virtual void | miss () |
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void | resize () |
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virtual void | addElement (coUIElement *element) |
| Appends a child to this container. More...
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void | hide (coUIElement *element) |
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void | show (coUIElement *element) |
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virtual void | showElement (coUIElement *element) |
| Adds the specified element to the scenegraph. More...
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void | setPos (float x, float y, float z=0.0f) |
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virtual float | getWidth () const |
| Returns element width. More...
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virtual float | getHeight () const |
| Returns element height. More...
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virtual float | getXpos () const |
| Returns element x position. More...
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virtual float | getYpos () const |
| Returns element y position. More...
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virtual float | getZpos () const |
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virtual void | setScale (float s) |
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virtual vruiTransformNode * | getDCS () |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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| coAction () |
| Constructor. More...
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virtual | ~coAction () |
| Destructor. More...
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virtual int | hit (vruiHit *hit)=0 |
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virtual void | miss () |
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void | setFrame (unsigned int frame) |
| INTERNAL set the framecounter (used to produce the miss call) More...
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unsigned int | getFrame () const |
| INTERNAL get the framecounter (used to produce the miss call) More...
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void | setNode (vruiNode *) |
| INTERNAL set the node this action belongs to. More...
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void | addChild (coAction *) |
| INTERNAL add a child action. More...
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virtual int | hitAll (vruiHit *hit) |
| INTERNAL same as miss/hit, but do it for all children as well. More...
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virtual void | missAll () |
| INTERNAL same as miss/hit, but do it for all children as well. More...
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| coUIContainer () |
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virtual | ~coUIContainer () |
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virtual void | setEnabled (bool enabled) |
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virtual void | setHighlighted (bool highlighted) |
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virtual void | resizeToParent (float x, float y, float z, bool shrink=true) |
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virtual void | shrinkToMin () |
| Set element location in space. More...
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virtual void | addElement (coUIElement *element) |
| Appends a child to this container. More...
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virtual void | removeElement (coUIElement *element) |
| Removes a child from this container. More...
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virtual void | removeLastElement () |
| Removes a child from this container. More...
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virtual void | showElement (coUIElement *element) |
| Adds the specified element to the scenegraph. More...
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void | setXAlignment (int a) |
| set the alignment in X direction of the children More...
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void | setYAlignment (int a) |
| set the alignment in Y direction of the children More...
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void | setZAlignment (int a) |
| set the alignment in Z direction of the children More...
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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float | getMaxH () const |
| maximum size in H direction More...
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float | getMaxW () const |
| maximum size in W direction More...
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float | getMaxD () const |
| maximum size in D direction More...
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float | getSumH () const |
| sum of sizes in H direction More...
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float | getSumW () const |
| sum of sizes in W direction More...
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float | getSumD () const |
| sum of sizes in D direction More...
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int | getSize () |
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| coUIElement () |
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virtual | ~coUIElement () |
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virtual void | createGeometry () |
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virtual void | setParent (coUIContainer *) |
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virtual coUIContainer * | getParent () |
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virtual void | setEnabled (bool enabled) |
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virtual void | setHighlighted (bool highlighted) |
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virtual void | setVisible (bool visible) |
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virtual bool | isEnabled () const |
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virtual bool | isHighlighted () const |
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virtual bool | isVisible () const |
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virtual float | getWidth () const =0 |
| Returns element width. More...
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virtual float | getHeight () const =0 |
| Returns element height. More...
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virtual float | getDepth () const |
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virtual float | getXpos () const =0 |
| Returns element x position. More...
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virtual float | getYpos () const =0 |
| Returns element y position. More...
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virtual float | getZpos () const |
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virtual void | childResized (bool shrink=true) |
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virtual void | resizeToParent (float, float, float, bool shrink=true) |
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virtual void | shrinkToMin () |
| Set element location in space. More...
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virtual void | setPos (float, float, float)=0 |
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virtual void | setSize (float, float, float) |
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virtual void | setSize (float) |
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virtual float | getResizePref () |
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virtual void | setUserData (coUIUserData *) |
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virtual coUIUserData * | getUserData () const |
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virtual vruiTransformNode * | getDCS () |
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virtual vruiUIElementProvider * | getUIElementProvider () const |
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virtual void | setAttachment (int) |
| sets the attachment border More...
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virtual int | getAttachment () const |
| returns the attachment border More...
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void | setUniqueName (const char *) |
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const char * | getUniqueName () const |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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