#include <vruiNode.h>
◆ vruiNode()
vrui::vruiNode::vruiNode |
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inline |
◆ ~vruiNode()
vrui::vruiNode::~vruiNode |
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virtual |
◆ addChild()
virtual void vrui::vruiNode::addChild |
( |
vruiNode * |
node | ) |
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pure virtual |
◆ convertToWorld()
virtual void vrui::vruiNode::convertToWorld |
( |
vruiMatrix * |
matrix | ) |
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pure virtual |
◆ getName()
virtual std::string vrui::vruiNode::getName |
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const |
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pure virtual |
◆ getNumParents()
virtual int vrui::vruiNode::getNumParents |
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const |
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pure virtual |
◆ getParent()
virtual vruiNode * vrui::vruiNode::getParent |
( |
int |
parent = 0 | ) |
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pure virtual |
◆ getUserData()
virtual vruiUserData * vrui::vruiNode::getUserData |
( |
const std::string & |
name | ) |
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pure virtual |
◆ insertChild()
virtual void vrui::vruiNode::insertChild |
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int |
location, |
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vruiNode * |
node |
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) |
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pure virtual |
◆ removeAllChildren()
virtual void vrui::vruiNode::removeAllChildren |
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| ) |
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pure virtual |
◆ removeAllParents()
virtual void vrui::vruiNode::removeAllParents |
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| ) |
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pure virtual |
◆ removeChild()
virtual void vrui::vruiNode::removeChild |
( |
vruiNode * |
node | ) |
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pure virtual |
◆ setName()
virtual void vrui::vruiNode::setName |
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const std::string & |
name | ) |
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pure virtual |
◆ setUserData()
virtual void vrui::vruiNode::setUserData |
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const std::string & |
name, |
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vruiUserData * |
data |
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) |
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pure virtual |
The documentation for this class was generated from the following files: