#include <coRelativeInputInteraction.h>
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enum | InteractionState {
Idle = 0
, PendingActive
, Active
, Paused
,
RemoteActive
, ActiveNotify
, Stopped
} |
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enum | InteractionPriority {
Low = 0
, Navigation
, NavigationHigh
, Medium
,
High
, Menu
, Highest
} |
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enum | InteractionType {
ButtonA = 0
, ButtonAction = ButtonA
, ButtonB
, ButtonDrive = ButtonB
,
ButtonC
, ButtonXform = ButtonC
, ButtonD
, ButtonForward = ButtonD
,
ButtonE
, ButtonBack = ButtonE
, ButtonToggleDocuments
, ButtonDrag
,
ButtonZoom
, ButtonMenu
, ButtonQuit
, ButtonNextInter
,
ButtonPrevInter
, ButtonNextPerson
, ButtonPrevPerson
, LastButton = ButtonPrevPerson
,
WheelHorizontal
, WheelVertical
, Wheel = WheelVertical
, Joystick
,
AllButtons
, NoButton
, NumInteractorTypes
} |
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enum | InteractionGroup { GroupNonexclusive
, GroupNavigation
} |
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enum | RunningState { StateStarted = 0
, StateRunning
, StateStopped
, StateNotRunning
} |
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◆ coRelativeInputInteraction()
◆ ~coRelativeInputInteraction()
vrui::coRelativeInputInteraction::~coRelativeInputInteraction |
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virtual |
◆ conditionBecameMet()
bool vrui::coRelativeInputInteraction::conditionBecameMet |
( |
| ) |
const |
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overrideprotectedvirtual |
◆ conditionMet()
bool vrui::coRelativeInputInteraction::conditionMet |
( |
| ) |
const |
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overrideprotectedvirtual |
◆ update()
void vrui::coRelativeInputInteraction::update |
( |
| ) |
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overridevirtual |
◆ m_matIsIdentity
bool vrui::coRelativeInputInteraction::m_matIsIdentity = false |
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protected |
◆ m_matWasIdentity
bool vrui::coRelativeInputInteraction::m_matWasIdentity = false |
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protected |
The documentation for this class was generated from the following files: