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vrui::coTextureRectBackgroundActor Class Reference

#include <coTextureRectBackground.h>

Public Member Functions

virtual ~coTextureRectBackgroundActor ()
 
virtual void texturePointerClicked (coTextureRectBackground *, float, float)
 
virtual void texturePointerReleased (coTextureRectBackground *, float, float)
 
virtual void texturePointerDragged (coTextureRectBackground *, float, float)
 
virtual void texturePointerMoved (coTextureRectBackground *, float, float)
 
virtual void texturePointerLeft (coTextureRectBackground *)
 

Detailed Description

Overwrite the routines of this class to get callback functions for when the pointer intersected the texture and the button was pressed.

Constructor & Destructor Documentation

◆ ~coTextureRectBackgroundActor()

virtual vrui::coTextureRectBackgroundActor::~coTextureRectBackgroundActor ( )
inlinevirtual

Member Function Documentation

◆ texturePointerClicked()

virtual void vrui::coTextureRectBackgroundActor::texturePointerClicked ( coTextureRectBackground ,
float  ,
float   
)
virtual

◆ texturePointerDragged()

virtual void vrui::coTextureRectBackgroundActor::texturePointerDragged ( coTextureRectBackground ,
float  ,
float   
)
virtual

◆ texturePointerLeft()

virtual void vrui::coTextureRectBackgroundActor::texturePointerLeft ( coTextureRectBackground )
virtual

◆ texturePointerMoved()

virtual void vrui::coTextureRectBackgroundActor::texturePointerMoved ( coTextureRectBackground ,
float  ,
float   
)
virtual

◆ texturePointerReleased()

virtual void vrui::coTextureRectBackgroundActor::texturePointerReleased ( coTextureRectBackground ,
float  ,
float   
)
virtual

The documentation for this class was generated from the following file: