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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vrui::coRelativeInputInteraction Class Reference

#include <coRelativeInputInteraction.h>

Inheritance diagram for vrui::coRelativeInputInteraction:
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Collaboration diagram for vrui::coRelativeInputInteraction:
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Public Member Functions

 coRelativeInputInteraction (const std::string &name, InteractionType type=NoButton, InteractionPriority priority=Medium)
 
virtual ~coRelativeInputInteraction ()
 
virtual void update () override
 
- Public Member Functions inherited from vrui::coRelativeButtonInteraction
 coRelativeButtonInteraction (InteractionType type, const std::string &name, InteractionPriority priority=Low)
 
virtual ~coRelativeButtonInteraction ()
 
- Public Member Functions inherited from vrui::coButtonInteraction
 coButtonInteraction (InteractionType type, const std::string &name, InteractionPriority priority=Medium)
 
virtual ~coButtonInteraction ()
 
virtual void update ()
 
virtual void startInteraction ()
 
virtual void stopInteraction ()
 
virtual void doInteraction ()
 
virtual void cancelInteraction ()
 
virtual void resetState ()
 
int getWheelCount () const
 
- Public Member Functions inherited from vrui::coInteraction
 coInteraction (InteractionType type, const std::string &name, InteractionPriority priority=Medium)
 
virtual ~coInteraction ()
 
InteractionState getState () const
 
InteractionType getType () const
 
InteractionPriority getPriority () const
 
InteractionGroup getGroup () const
 
void setGroup (InteractionGroup group)
 
void requestActivation ()
 
virtual void update ()
 
virtual void cancelInteraction ()
 
virtual void setName (const std::string &name)
 
virtual void removeIcon ()
 
virtual void addIcon ()
 
virtual bool hasPriority ()
 
virtual void cancelPendingActivation ()
 
virtual void doActivation ()
 
virtual void pause ()
 
virtual const std::string & getName () const
 
virtual void resetState ()
 
bool activate ()
 
bool isRegistered ()
 
void setNotifyOnly (bool flag)
 
bool isNotifyOnly ()
 
bool wasStarted () const
 
bool isRunning () const
 
bool wasStopped () const
 
bool isIdle () const
 
InteractionState getState ()
 

Protected Member Functions

bool conditionMet () const override
 
bool conditionBecameMet () const override
 
virtual void update ()
 
- Protected Member Functions inherited from vrui::coButtonInteraction
virtual bool conditionMet () const
 
virtual bool conditionBecameMet () const
 
void updateState (vruiButtons *button)
 
- Protected Member Functions inherited from vrui::coInteraction
void setState (InteractionState s)
 

Protected Attributes

bool m_matIsIdentity = false
 
bool m_matWasIdentity = false
 
- Protected Attributes inherited from vrui::coButtonInteraction
unsigned buttonmask = 0
 
int wheelCount = 0
 
vruiButtonsbutton = nullptr
 
- Protected Attributes inherited from vrui::coInteraction
std::string name
 
InteractionType type
 
InteractionPriority priority
 
InteractionGroup group = GroupNonexclusive
 
RunningState runningState
 
bool notifyOnly
 
bool hasPriorityFlag
 
bool registered
 

Additional Inherited Members

- Public Types inherited from vrui::coInteraction
enum  InteractionState {
  Idle = 0 , PendingActive , Active , Paused ,
  RemoteActive , ActiveNotify , Stopped
}
 
enum  InteractionPriority {
  Low = 0 , Navigation , NavigationHigh , Medium ,
  High , Menu , Highest
}
 
enum  InteractionType {
  ButtonA = 0 , ButtonAction = ButtonA , ButtonB , ButtonDrive = ButtonB ,
  ButtonC , ButtonXform = ButtonC , ButtonD , ButtonForward = ButtonD ,
  ButtonE , ButtonBack = ButtonE , ButtonToggleDocuments , ButtonDrag ,
  ButtonZoom , ButtonMenu , ButtonQuit , ButtonNextInter ,
  ButtonPrevInter , ButtonNextPerson , ButtonPrevPerson , LastButton = ButtonPrevPerson ,
  WheelHorizontal , WheelVertical , Wheel = WheelVertical , Joystick ,
  AllButtons , NoButton , NumInteractorTypes
}
 
enum  InteractionGroup { GroupNonexclusive , GroupNavigation }
 
enum  RunningState { StateStarted = 0 , StateRunning , StateStopped , StateNotRunning }
 

Constructor & Destructor Documentation

◆ coRelativeInputInteraction()

vrui::coRelativeInputInteraction::coRelativeInputInteraction ( const std::string &  name,
InteractionType  type = NoButton,
InteractionPriority  priority = Medium 
)

◆ ~coRelativeInputInteraction()

virtual vrui::coRelativeInputInteraction::~coRelativeInputInteraction ( )
virtual

Member Function Documentation

◆ conditionBecameMet()

bool vrui::coRelativeInputInteraction::conditionBecameMet ( ) const
overrideprotectedvirtual

Reimplemented from vrui::coButtonInteraction.

◆ conditionMet()

bool vrui::coRelativeInputInteraction::conditionMet ( ) const
overrideprotectedvirtual

Reimplemented from vrui::coButtonInteraction.

◆ update()

virtual void vrui::coRelativeInputInteraction::update ( )
overridevirtual

Reimplemented from vrui::coRelativeButtonInteraction.

Member Data Documentation

◆ m_matIsIdentity

bool vrui::coRelativeInputInteraction::m_matIsIdentity = false
protected

◆ m_matWasIdentity

bool vrui::coRelativeInputInteraction::m_matWasIdentity = false
protected

The documentation for this class was generated from the following file: