|
| coPotiMenuItem (const std::string &name, float min, float max, float defaultValue, vruiCOIM *iManager=0, const std::string &interfaceName="") |
|
virtual | ~coPotiMenuItem () |
|
void | setValue (float v) |
|
float | getValue () const |
|
void | setMax (float m) |
|
void | setMin (float m) |
|
void | setInteger (bool i) |
|
void | setIncrement (float incr) |
|
void | setLogarithmic (bool on) |
|
float | getMax () const |
|
float | getMin () const |
|
bool | isInteger () const |
|
bool | isDiscrete () const |
|
bool | isLogarithmic () const |
|
int | hit (vruiHit *hit) |
|
void | miss () |
|
virtual void | selected (bool) |
| MenuItem is selected via joystick. More...
|
|
virtual void | doActionPress () |
| Action is called via joystick. More...
|
|
virtual void | doSecondActionPress () |
| second Action for Item More...
|
|
virtual void | potiValueChanged (float, float, coValuePoti *, int context=-1) |
|
virtual void | potiPressed (coValuePoti *, int context=-1) |
|
virtual void | potiReleased (coValuePoti *, int context=-1) |
|
virtual const char * | getClassName () const |
| get the Element's classname More...
|
|
virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
|
|
| coRowMenuItem (const std::string &labelString) |
|
| coRowMenuItem (const std::string &symbolicName, const std::string &labelString) |
|
virtual | ~coRowMenuItem () |
|
virtual void | setLabel (coLabel *label) |
|
coLabel * | getLabel () |
|
void | setLabel (const std::string &labelString) override |
| this function may be overloaded - it is called by setName() More...
|
|
coUIElement * | getUIElement () override |
|
const char * | getClassName () const override |
| get the Element's classname More...
|
|
bool | isOfClassName (const char *) const override |
| check if the Element or any ancestor is this classname More...
|
|
void | setActive (bool a) override |
| activates or deactivates the item More...
|
|
void | selected (bool selected) override |
| MenuItem is selected via joystick. More...
|
|
void | setVisible (bool visible) override |
|
| coMenuItem (const std::string &name) |
|
virtual | ~coMenuItem () |
|
virtual void | setMenuListener (coMenuListener *listener) |
|
virtual coMenuListener * | getMenuListener () |
|
virtual void | setParentMenu (coMenu *parent) |
|
virtual void | setVisible (bool visible) |
|
virtual bool | isVisible () const |
|
virtual void | setAttachment (int) |
| sets the attachment border More...
|
|
virtual const char * | getName () const |
|
virtual coUIElement * | getUIElement () |
|
virtual const char * | getClassName () const |
| get the Element's classname More...
|
|
virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
|
|
coMenu * | getParentMenu () |
| get my parent menu More...
|
|
void | setName (const std::string &newName, bool updateTwins=true) |
| set my name - items with labels must call this when changing label More...
|
|
virtual void | setActive (bool a) |
| functions activates or deactivates the item More...
|
|
virtual bool | getActive () |
| return if item is active More...
|
|
virtual void | setLabel (const std::string &newName) |
| this function may be overloaded - it is called by setName() More...
|
|
virtual void | selected (bool select) |
| MenuItem is selected via joystick. More...
|
|
virtual void | doActionPress () |
| Action is called via joystick. More...
|
|
virtual void | doActionRelease () |
| Action is called via joystick. More...
|
|
virtual void | doSecondActionPress () |
| second Action for Item More...
|
|
virtual void | doSecondActionRelease () |
| second Action for Item More...
|
|
virtual | ~coValuePotiActor () |
|
virtual void | potiValueChanged (float oldValue, float newValue, coValuePoti *poti, int context=-1)=0 |
|
virtual void | potiPressed (coValuePoti *poti, int context=-1) |
|
virtual void | potiReleased (coValuePoti *poti, int context=-1) |
|
virtual int | getContext () |
|
| coAction () |
| Constructor. More...
|
|
virtual | ~coAction () |
| Destructor. More...
|
|
virtual int | hit (vruiHit *hit)=0 |
|
virtual void | miss () |
|
void | setFrame (unsigned int frame) |
| INTERNAL set the framecounter (used to produce the miss call) More...
|
|
unsigned int | getFrame () const |
| INTERNAL get the framecounter (used to produce the miss call) More...
|
|
void | setNode (vruiNode *) |
| INTERNAL set the node this action belongs to. More...
|
|
void | addChild (coAction *) |
| INTERNAL add a child action. More...
|
|
virtual int | hitAll (vruiHit *hit) |
| INTERNAL same as miss/hit, but do it for all children as well. More...
|
|
virtual void | missAll () |
| INTERNAL same as miss/hit, but do it for all children as well. More...
|
|