#include <MSEventHandler.h>
◆ MSEventHandler()
opencover::MSEventHandler::MSEventHandler |
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◆ ~MSEventHandler()
opencover::MSEventHandler::~MSEventHandler |
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◆ handle()
virtual bool opencover::MSEventHandler::handle |
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const osgGA::GUIEventAdapter & |
ea, |
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osgGA::GUIActionAdapter & |
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◆ openEvdev()
bool opencover::MSEventHandler::openEvdev |
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◆ update()
bool opencover::MSEventHandler::update |
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◆ deviceName
std::string opencover::MSEventHandler::deviceName |
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◆ devicePath
std::string opencover::MSEventHandler::devicePath |
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◆ devicePathname
std::string opencover::MSEventHandler::devicePathname |
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◆ eventQueue
std::vector<Event> opencover::MSEventHandler::eventQueue |
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◆ handleTerminal
bool opencover::MSEventHandler::handleTerminal |
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◆ keyboardFd
int opencover::MSEventHandler::keyboardFd |
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◆ modifierState
int opencover::MSEventHandler::modifierState |
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◆ notifyFd
int opencover::MSEventHandler::notifyFd |
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◆ watchFd
int opencover::MSEventHandler::watchFd |
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The documentation for this class was generated from the following file: