#include <coVRShadowManager.h>
◆ ~coVRShadowManager()
opencover::coVRShadowManager::~coVRShadowManager |
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◆ getTechnique()
std::string opencover::coVRShadowManager::getTechnique |
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◆ instance()
◆ newScene()
osgShadow::ShadowedScene * opencover::coVRShadowManager::newScene |
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◆ setJitteringScale()
void opencover::coVRShadowManager::setJitteringScale |
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float |
s | ) |
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◆ setLight()
void opencover::coVRShadowManager::setLight |
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osg::LightSource * |
ls | ) |
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◆ setSoftnessWidth()
void opencover::coVRShadowManager::setSoftnessWidth |
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float |
w | ) |
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◆ setTechnique()
void opencover::coVRShadowManager::setTechnique |
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const std::string & |
tech | ) |
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◆ setTextureSize()
void opencover::coVRShadowManager::setTextureSize |
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osg::Vec2s |
ts | ) |
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The documentation for this class was generated from the following file: