#include <coVRShader.h>
◆ StereoView
◆ ShaderNode()
◆ ~ShaderNode()
virtual opencover::ShaderNode::~ShaderNode |
( |
| ) |
|
|
virtual |
◆ clone()
virtual osg::Object * opencover::ShaderNode::clone |
( |
const osg::CopyOp & |
| ) |
const |
|
virtual |
Clone the an object, with Object* return type. Must be defined by derived classes.
◆ cloneType()
virtual osg::Object * opencover::ShaderNode::cloneType |
( |
| ) |
const |
|
virtual |
Clone the type of an object, with Object* return type. Must be defined by derived classes.
◆ drawImplementation()
virtual void opencover::ShaderNode::drawImplementation |
( |
osg::RenderInfo & |
renderInfo | ) |
const |
|
virtual |
◆ theNode
◆ view
The documentation for this class was generated from the following file: