#include <coVRDePeePass.h>
coVRDePeePass can be seen as a mera data structure and typically used by the class coVRDePee. It represents one depth peeling pass and is initialized by functions in the coVRDePee class, but cleans itself up. Please note, that no texture generation mode is allowed to appear twice
◆ coVRDePeePass()
opencover::coVRDePeePass::coVRDePeePass |
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◆ ~coVRDePeePass()
opencover::coVRDePeePass::~coVRDePeePass |
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Desctructor cleans the whole depth peeling pass
◆ newRenderPass()
void opencover::coVRDePeePass::newRenderPass |
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MapMode |
mapMode | ) |
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Make data structure ready for incorporating a new rendering pass
◆ remRenderPass()
void opencover::coVRDePeePass::remRenderPass |
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MapMode |
mapMode | ) |
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Clean up the specified rendering pass
◆ Cameras
std::map<MapMode, osg::ref_ptr<osg::Camera> > opencover::coVRDePeePass::Cameras |
◆ root
osg::ref_ptr<osg::Group> opencover::coVRDePeePass::root |
◆ settingNodes
std::map<MapMode, osg::ref_ptr<osg::Group> > opencover::coVRDePeePass::settingNodes |
The documentation for this class was generated from the following file: