#include <coVRConfig.h>
◆ blendingTextureStruct()
opencover::blendingTextureStruct::blendingTextureStruct |
( |
| ) |
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inline |
◆ blendingTextureName
std::string opencover::blendingTextureStruct::blendingTextureName |
◆ viewportXMax
float opencover::blendingTextureStruct::viewportXMax |
◆ viewportXMin
float opencover::blendingTextureStruct::viewportXMin |
◆ viewportYMax
float opencover::blendingTextureStruct::viewportYMax |
◆ viewportYMin
float opencover::blendingTextureStruct::viewportYMin |
◆ window
int opencover::blendingTextureStruct::window |
The documentation for this struct was generated from the following file: