describes a physical screen, such as one wall of a CAVE
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#include <coVRConfig.h>
describes a physical screen, such as one wall of a CAVE
◆ screenStruct()
opencover::screenStruct::screenStruct |
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◆ bTan
float opencover::screenStruct::bTan |
◆ configuredHsize
float opencover::screenStruct::configuredHsize = 0.f |
◆ configuredVsize
float opencover::screenStruct::configuredVsize = 0.f |
◆ hpr
osg::Vec3 opencover::screenStruct::hpr |
◆ hsize
float opencover::screenStruct::hsize |
◆ lTan
float opencover::screenStruct::lTan |
◆ name
std::string opencover::screenStruct::name |
◆ render
bool opencover::screenStruct::render |
◆ rTan
float opencover::screenStruct::rTan |
◆ tTan
float opencover::screenStruct::tTan |
◆ vsize
float opencover::screenStruct::vsize |
◆ xyz
osg::Vec3 opencover::screenStruct::xyz |
The documentation for this struct was generated from the following file: