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| coTexturedBackground (const std::string &normalTexture, const std::string &highlightTexture, const std::string &disabledTexture, coTexturedBackgroundActor *actor=0) |
| Constructor. More...
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| coTexturedBackground (const uint *normalImage, const uint *highlightImage, const uint *disabledImage, int comp, int ns, int nt, int nr, coTexturedBackgroundActor *actor=0) |
| Constructor. More...
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virtual | ~coTexturedBackground () |
| Destructor. More...
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virtual int | hit (vruiHit *hit) |
| Hit is called whenever this texture is intersected. More...
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virtual void | miss () |
| miss is called once after a hit, if the node is not intersected anymore More...
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virtual void | setEnabled (bool en) |
| Set activation state of this background and all its children. More...
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virtual void | setHighlighted (bool hl) |
| Set highlight state of this container and all its children. More...
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virtual void | setActive (bool a) |
| functions activates or deactivates the item More...
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virtual void | shrinkToMin () |
| Shrinks itself! This includes shrinking all children. More...
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void | setRepeat (bool repeat) |
| set repeating of the texture More...
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bool | getRepeat () const |
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void | setUpdated (bool update) |
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bool | getUpdated () |
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void | setTexSize (float, float) |
| set the size of the texture More...
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float | getTexXSize () const |
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float | getTexYSize () const |
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void | setImage (const uint *normalImage, const uint *highlightImage, const uint *disabledImage, int comp, int ns, int nt, int nr) |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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TextureSet * | getCurrentTextures () |
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const std::string & | getNormalTexName () const |
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const std::string & | getHighlightTexName () const |
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const std::string & | getDisabledTexName () const |
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void | setScale (float s) |
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float | getScale () |
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| coBackground () |
| Constructor. More...
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virtual | ~coBackground () |
| Destructor. More...
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virtual void | addElement (coUIElement *element) |
| Appends a child to this container. More...
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virtual void | removeElement (coUIElement *element) |
| Removes a child from this container. More...
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virtual float | getWidth () const |
| There is no sense to make virtual functions inline... More...
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virtual float | getHeight () const |
| Returns element height. More...
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virtual float | getDepth () const |
| Get z axis object size. More...
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virtual float | getXpos () const |
| Returns element x position. More...
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virtual float | getYpos () const |
| Returns element y position. More...
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virtual float | getZpos () const |
| Get z position. More...
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virtual void | setPos (float x, float y, float z=0) |
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virtual void | setWidth (float width) |
| set the width of the background element explicitely More...
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virtual void | setHeight (float height) |
| set the height of the background element explicitely More...
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virtual void | setDepth (float depth) |
| set the depth of the background element explicitely More...
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virtual void | setMinWidth (float minWidth) |
| set the minimum width of the background element More...
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virtual void | setMinHeight (float minHeight) |
| set the minimum height of the background element More...
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virtual void | setMinDepth (float minDepth) |
| set the minimum depth of the background element More...
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virtual void | setZOffset (float offset) |
| Change the Z offset of the child, default is 5mm. More...
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virtual void | setSize (float size) |
| Set UI element size, use equal values for all dimensions. More...
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virtual void | setSize (float nw, float nh, float nd) |
| Set UI element size. More...
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virtual void | setEnabled (bool enabled) |
| Set activation state of this container and all its children. More...
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virtual void | setHighlighted (bool highlighted) |
| Set highlight state of this container and all its children. More...
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virtual void | resizeToParent (float, float, float, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
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virtual void | shrinkToMin () |
| Shrinks itself! This includes shrinking all children. More...
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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| coUIContainer () |
| Constructor. More...
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virtual | ~coUIContainer () |
| Destructor. More...
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virtual void | setEnabled (bool enabled) |
| Set activation state of this container and all its children. More...
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virtual void | setHighlighted (bool highlighted) |
| Set highlight state of this container and all its children. More...
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virtual void | resizeToParent (float x, float y, float z, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
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virtual void | shrinkToMin () |
| Set element location in space. More...
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virtual void | addElement (coUIElement *element) |
| Appends a child to this container. More...
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virtual void | removeElement (coUIElement *element) |
| Removes a child from this container. More...
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virtual void | removeLastElement () |
| Removes a child from this container. More...
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virtual void | showElement (coUIElement *element) |
| Adds the specified element to the scenegraph. More...
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void | setXAlignment (int a) |
| set the alignment in X direction of the children More...
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void | setYAlignment (int a) |
| set the alignment in Y direction of the children More...
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void | setZAlignment (int a) |
| set the alignment in Z direction of the children More...
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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float | getMaxH () const |
| maximum size in H direction More...
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float | getMaxW () const |
| maximum size in W direction More...
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float | getMaxD () const |
| maximum size in D direction More...
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float | getSumH () const |
| sum of sizes in H direction More...
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float | getSumW () const |
| sum of sizes in W direction More...
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float | getSumD () const |
| sum of sizes in D direction More...
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int | getSize () |
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| coUIElement () |
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virtual | ~coUIElement () |
| Destructor. More...
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virtual void | createGeometry () |
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virtual void | setParent (coUIContainer *) |
| Set parent container. More...
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virtual coUIContainer * | getParent () |
| Get parent container. More...
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virtual void | setEnabled (bool enabled) |
| Set activation state. More...
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virtual void | setHighlighted (bool highlighted) |
| Set highlight state. More...
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virtual void | setVisible (bool visible) |
| Set element visibility. More...
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virtual bool | isEnabled () const |
| Get activation state. More...
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virtual bool | isHighlighted () const |
| Get highlight state. More...
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virtual bool | isVisible () const |
| Get visibility state. More...
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virtual float | getWidth () const =0 |
| Returns element width. More...
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virtual float | getHeight () const =0 |
| Returns element height. More...
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virtual float | getDepth () const |
| Get z axis object size. More...
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virtual float | getXpos () const =0 |
| Returns element x position. More...
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virtual float | getYpos () const =0 |
| Returns element y position. More...
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virtual float | getZpos () const |
| Get z position. More...
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virtual void | childResized (bool shrink=true) |
| This method is called by children whenever they change their size Implementations of this method should call the childResized() of their parent container. More...
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virtual void | resizeToParent (float, float, float, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
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virtual void | shrinkToMin () |
| Set element location in space. More...
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virtual void | setPos (float, float, float)=0 |
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virtual void | setSize (float, float, float) |
| Set UI element size. More...
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virtual void | setSize (float) |
| Set UI element size, use equal values for all dimensions. More...
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virtual float | getResizePref () |
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virtual void | setUserData (coUIUserData *) |
| Set the current userdata object. More...
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virtual coUIUserData * | getUserData () const |
| Returns the current userdata object. More...
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virtual vruiTransformNode * | getDCS () |
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virtual vruiUIElementProvider * | getUIElementProvider () const |
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virtual void | setAttachment (int) |
| sets the attachment border More...
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virtual int | getAttachment () const |
| returns the attachment border More...
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void | setUniqueName (const char *) |
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const char * | getUniqueName () const |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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| coAction () |
| Constructor. More...
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virtual | ~coAction () |
| Destructor. More...
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virtual int | hit (vruiHit *hit)=0 |
| hit is called whenever the node, or any node underneath the node with this action is intersected return ACTION_CALL_ON_MISS if you want miss to be called otherwise return ACTION_DONE More...
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virtual void | miss () |
| miss is called once after a hit, if the node is not intersected anymore More...
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void | setFrame (unsigned int frame) |
| INTERNAL set the framecounter (used to produce the miss call) More...
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unsigned int | getFrame () const |
| INTERNAL get the framecounter (used to produce the miss call) More...
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void | setNode (vruiNode *) |
| INTERNAL set the node this action belongs to. More...
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void | addChild (coAction *) |
| INTERNAL add a child action. More...
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virtual int | hitAll (vruiHit *hit) |
| INTERNAL same as miss/hit, but do it for all children as well. More...
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virtual void | missAll () |
| INTERNAL same as miss/hit, but do it for all children as well. More...
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This class provides background for GUI elements.
The texture of this background changes according to the elements state (normal/highlighted/disabled) A background should contain only one child, use another container to layout multiple chlidren inside the frame.