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vrui::coSubMenuToolboxItem Class Referenceabstract

Menu item which can be used to open and close submenus menu events are generated when the user opens or closes the submenu In difference to a normal Menu subwindow, orientation (attachement) changes have to be handled properly. More...

#include <coSubMenuToolboxItem.h>

Inheritance diagram for vrui::coSubMenuToolboxItem:
vrui::coToolboxMenuItem vrui::coGenericSubMenuItem vrui::coRotButtonActor vrui::coAction vrui::coMenuItem vrui::coIconSubMenuToolboxItem vrui::coLabelSubMenuToolboxItem

Public Member Functions

 coSubMenuToolboxItem (const std::string &name)
 Constructor. More...
 
virtual ~coSubMenuToolboxItem ()
 Destructor. More...
 
int hit (vruiHit *hit) override
 This method is called on intersections of the input device with this menu item. More...
 
void miss () override
 Called when input device leaves the element. More...
 
virtual void selected (bool select) override
 MenuItem is selected via joystick. More...
 
virtual void doActionRelease () override
 Action is called via joystick. More...
 
virtual void setMenu (coMenu *menu) override
 set the submenu to handle. More...
 
virtual void closeSubmenu () override
 Close the submenu. More...
 
virtual void openSubmenu () override
 Open the submenu. More...
 
virtual void setAttachment (int attachment) override=0
 sets the attachment border More...
 
virtual void setActive (bool a) override
 functions activates or deactivates the item More...
 
virtual const char * getClassName () const override
 get the Element's classname More...
 
virtual bool isOfClassName (const char *) const override
 check if the Element or any ancestor is this classname More...
 
void positionSubmenu () override
 
- Public Member Functions inherited from vrui::coToolboxMenuItem
 coToolboxMenuItem (const std::string &name)
 Constructor. More...
 
virtual ~coToolboxMenuItem ()
 Destructor. Removes this menu item from the parent menu. More...
 
virtual coUIElementgetUIElement ()
 return the actual UI Element that represents this menu. More...
 
virtual const char * getClassName () const
 get the Element's classname More...
 
virtual bool isOfClassName (const char *) const
 check if the Element or any ancestor is this classname More...
 
virtual void setActive (bool a)
 activates or deactivates the item More...
 
virtual void doSecondActionRelease ()
 Action is called via joystick. More...
 
- Public Member Functions inherited from vrui::coMenuItem
 coMenuItem (const std::string &name)
 Constructor. More...
 
virtual ~coMenuItem ()
 Destructor. Removes this menu item from the parent menu. More...
 
virtual void setMenuListener (coMenuListener *listener)
 Set a new menu listener to receive menu item events. More...
 
virtual coMenuListenergetMenuListener ()
 Get the menu listener to receive menu item events. More...
 
virtual void setParentMenu (coMenu *parent)
 Set the parent menu in which this menu item is listed. More...
 
virtual void setVisible (bool visible)
 show or hide this menu item., just removes it from the scenegraph in the default implementation, should do something better in the real implementation More...
 
virtual bool isVisible () const
 
virtual void setAttachment (int)
 sets the attachment border More...
 
virtual const char * getName () const
 returns the symbolic name of this menu item. More...
 
virtual coUIElementgetUIElement ()
 return the actual UI Element that represents this menu. More...
 
virtual const char * getClassName () const
 get the Element's classname More...
 
virtual bool isOfClassName (const char *) const
 check if the Element or any ancestor is this classname More...
 
coMenugetParentMenu ()
 get my parent menu More...
 
void setName (const std::string &newName, bool updateTwins=true)
 set my name - items with labels must call this when changing label More...
 
virtual void setActive (bool a)
 functions activates or deactivates the item More...
 
virtual bool getActive ()
 return if item is active More...
 
virtual void setLabel (const std::string &newName)
 this function may be overloaded - it is called by setName() More...
 
virtual void selected (bool select)
 MenuItem is selected via joystick. More...
 
virtual void doActionPress ()
 Action is called via joystick. More...
 
virtual void doActionRelease ()
 Action is called via joystick. More...
 
virtual void doSecondActionPress ()
 second Action for Item More...
 
virtual void doSecondActionRelease ()
 second Action for Item More...
 
- Public Member Functions inherited from vrui::coGenericSubMenuItem
 coGenericSubMenuItem (coMenuItem *container)
 Constructor. More...
 
virtual ~coGenericSubMenuItem ()
 Destructor. More...
 
virtual void setMenu (coMenu *menu)
 set the submenu to handle. More...
 
virtual void closeSubmenu ()=0
 
virtual void openSubmenu ()=0
 
virtual void positionSubmenu ()=0
 
bool isOpen () const
 Get menu state. More...
 
coMenugetMenu ()
 get my subMenu More...
 
- Public Member Functions inherited from vrui::coRotButtonActor
virtual ~coRotButtonActor ()
 
virtual void buttonEvent (coRotButton *button)=0
 Called whenever a button was pressed. More...
 
- Public Member Functions inherited from vrui::coAction
 coAction ()
 Constructor. More...
 
virtual ~coAction ()
 Destructor. More...
 
virtual int hit (vruiHit *hit)=0
 hit is called whenever the node, or any node underneath the node with this action is intersected return ACTION_CALL_ON_MISS if you want miss to be called otherwise return ACTION_DONE More...
 
virtual void miss ()
 miss is called once after a hit, if the node is not intersected anymore More...
 
void setFrame (unsigned int frame)
 INTERNAL set the framecounter (used to produce the miss call) More...
 
unsigned int getFrame () const
 INTERNAL get the framecounter (used to produce the miss call) More...
 
void setNode (vruiNode *)
 INTERNAL set the node this action belongs to. More...
 
void addChild (coAction *)
 INTERNAL add a child action. More...
 
virtual int hitAll (vruiHit *hit)
 INTERNAL same as miss/hit, but do it for all children as well. More...
 
virtual void missAll ()
 INTERNAL same as miss/hit, but do it for all children as well. More...
 

Protected Attributes

coRotButtonsubMenuIcon
 arrow button which is used for interaction More...
 
int attachment
 
- Protected Attributes inherited from vrui::coToolboxMenuItem
coMenuContainermenuContainer
 container to store menu elements More...
 
coColoredBackgroundbackground
 menu item background which changes its color when menu item is selected More...
 
- Protected Attributes inherited from vrui::coMenuItem
bool visible
 
coMenumyMenu
 parent menu which contains More...
 
coMenuListenerlistener
 menu event listener, triggered More...
 
std::string myName
 name of the item (internal More...
 
bool active_
 flag if item is active More...
 
- Protected Attributes inherited from vrui::coGenericSubMenuItem
coMenusubMenu
 the subMenu which is opened and closed by thes button More...
 
bool open
 current state of the menu (open or closed) More...
 
coMenuItemcontainer_
 containing menu item More...
 
- Protected Attributes inherited from vrui::coAction
std::string actionName
 name of this action this can be used to distinguish betwenn different types of actions like touch and intersection actions More...
 

Additional Inherited Members

- Public Types inherited from vrui::coAction
enum  Result { ACTION_DONE = 0x00 , ACTION_CALL_ON_MISS = 0x01 , ACTION_UNDEF = 0x02 }
 

Detailed Description

Menu item which can be used to open and close submenus menu events are generated when the user opens or closes the submenu In difference to a normal Menu subwindow, orientation (attachement) changes have to be handled properly.

Constructor & Destructor Documentation

◆ coSubMenuToolboxItem()

vrui::coSubMenuToolboxItem::coSubMenuToolboxItem ( const std::string &  name)

Constructor.

Parameters
namedisplayed menu item text

◆ ~coSubMenuToolboxItem()

vrui::coSubMenuToolboxItem::~coSubMenuToolboxItem ( )
virtual

Destructor.

Member Function Documentation

◆ closeSubmenu()

void vrui::coSubMenuToolboxItem::closeSubmenu ( )
overridevirtual

Close the submenu.

Implements vrui::coGenericSubMenuItem.

◆ doActionRelease()

void vrui::coSubMenuToolboxItem::doActionRelease ( )
overridevirtual

Action is called via joystick.

open or close Submenu

Reimplemented from vrui::coMenuItem.

◆ getClassName()

const char * vrui::coSubMenuToolboxItem::getClassName ( ) const
overridevirtual

get the Element's classname

Reimplemented from vrui::coToolboxMenuItem.

Reimplemented in vrui::coIconSubMenuToolboxItem, and vrui::coLabelSubMenuToolboxItem.

◆ hit()

int vrui::coSubMenuToolboxItem::hit ( vruiHit hit)
overridevirtual

This method is called on intersections of the input device with this menu item.

Returns
ACTION_CALL_ON_MISS

Implements vrui::coAction.

◆ isOfClassName()

bool vrui::coSubMenuToolboxItem::isOfClassName ( const char *  classname) const
overridevirtual

check if the Element or any ancestor is this classname

Reimplemented from vrui::coToolboxMenuItem.

Reimplemented in vrui::coIconSubMenuToolboxItem, and vrui::coLabelSubMenuToolboxItem.

◆ miss()

void vrui::coSubMenuToolboxItem::miss ( )
overridevirtual

Called when input device leaves the element.

Reimplemented from vrui::coAction.

◆ openSubmenu()

void vrui::coSubMenuToolboxItem::openSubmenu ( )
overridevirtual

Open the submenu.

Implements vrui::coGenericSubMenuItem.

◆ positionSubmenu()

void vrui::coSubMenuToolboxItem::positionSubmenu ( )
overridevirtual

◆ selected()

void vrui::coSubMenuToolboxItem::selected ( bool  select)
overridevirtual

MenuItem is selected via joystick.

highlight the item

Reimplemented from vrui::coMenuItem.

◆ setActive()

void vrui::coSubMenuToolboxItem::setActive ( bool  a)
overridevirtual

functions activates or deactivates the item

Reimplemented from vrui::coToolboxMenuItem.

◆ setAttachment()

virtual void vrui::coSubMenuToolboxItem::setAttachment ( int  )
overridepure virtual

sets the attachment border

Reimplemented from vrui::coMenuItem.

Implemented in vrui::coIconSubMenuToolboxItem, and vrui::coLabelSubMenuToolboxItem.

◆ setMenu()

void vrui::coSubMenuToolboxItem::setMenu ( coMenu menu)
overridevirtual

set the submenu to handle.

Parameters
menusubmenu

Reimplemented from vrui::coGenericSubMenuItem.

Member Data Documentation

◆ attachment

int vrui::coSubMenuToolboxItem::attachment
protected

◆ subMenuIcon

coRotButton* vrui::coSubMenuToolboxItem::subMenuIcon
protected

arrow button which is used for interaction


The documentation for this class was generated from the following files:
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Authors: Martin Aumüller, Ruth Lang, Daniela Rainer, Jürgen Schulze-Döbold, Andreas Werner, Peter Wolf, Uwe Wössner
Copyright © 1993-2009 HLRS, 2004-2009 RRZK, 2005-2009 Visenso
COVISE Version 6.5 Academic