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vrui::coSubMenuItem Class Reference

Menu item which can be used to open and close submenus menu events are generated when the user opens or closes the submenu. More...

#include <coSubMenuItem.h>

Inheritance diagram for vrui::coSubMenuItem:
vrui::coRowMenuItem vrui::coGenericSubMenuItem vrui::coRotButtonActor vrui::coAction vrui::coMenuItem

Public Member Functions

 coSubMenuItem (const std::string &name)
 Constructor. More...
 
virtual ~coSubMenuItem ()
 Destructor. More...
 
int hit (vruiHit *hit)
 This method is called on intersections of the input device with this menu item. More...
 
void miss ()
 Called when input device leaves the element. More...
 
virtual void selected (bool select)
 MenuItem is selected via joystick. More...
 
virtual void doActionRelease ()
 Action is called via joystick. More...
 
virtual void doSecondActionRelease ()
 second Action for Item More...
 
virtual void closeSubmenu ()
 Close the submenu. More...
 
virtual void openSubmenu ()
 Open the submenu. More...
 
virtual void positionSubmenu ()
 
virtual void buttonEvent (coRotButton *button)
 Called whenever a button was pressed. More...
 
virtual void setAttachment (int attachment)
 Set the attachment of the submenu respective to the menu item. More...
 
virtual int getAttachment ()
 Get the attachment. More...
 
virtual void setActive (bool a)
 functions activates or deactivates the item More...
 
virtual const char * getClassName () const
 get the Element's classname More...
 
virtual bool isOfClassName (const char *) const
 check if the Element or any ancestor is this classname More...
 
void setSecondaryItem (coMenuItem *item)
 trigger doActionRelease (i.e. toggle) this item on XFORM button release More...
 
- Public Member Functions inherited from vrui::coRowMenuItem
 coRowMenuItem (const std::string &labelString)
 
 coRowMenuItem (const std::string &symbolicName, const std::string &labelString)
 
virtual ~coRowMenuItem ()
 Destructor. Removes this menu item from the parent menu. More...
 
virtual void setLabel (coLabel *label)
 Set a new label for the menu item. More...
 
coLabelgetLabel ()
 Get the current label. More...
 
void setLabel (const std::string &labelString) override
 this function may be overloaded - it is called by setName() More...
 
coUIElementgetUIElement () override
 return the actual UI Element that represents this menu. More...
 
const char * getClassName () const override
 get the Element's classname More...
 
bool isOfClassName (const char *) const override
 check if the Element or any ancestor is this classname More...
 
void setActive (bool a) override
 activates or deactivates the item More...
 
void selected (bool selected) override
 MenuItem is selected via joystick. More...
 
void setVisible (bool visible) override
 show or hide this menu item., just removes it from the scenegraph in the default implementation, should do something better in the real implementation More...
 
- Public Member Functions inherited from vrui::coMenuItem
 coMenuItem (const std::string &name)
 Constructor. More...
 
virtual ~coMenuItem ()
 Destructor. Removes this menu item from the parent menu. More...
 
virtual void setMenuListener (coMenuListener *listener)
 Set a new menu listener to receive menu item events. More...
 
virtual coMenuListenergetMenuListener ()
 Get the menu listener to receive menu item events. More...
 
virtual void setParentMenu (coMenu *parent)
 Set the parent menu in which this menu item is listed. More...
 
virtual void setVisible (bool visible)
 show or hide this menu item., just removes it from the scenegraph in the default implementation, should do something better in the real implementation More...
 
virtual bool isVisible () const
 
virtual void setAttachment (int)
 sets the attachment border More...
 
virtual const char * getName () const
 returns the symbolic name of this menu item. More...
 
virtual coUIElementgetUIElement ()
 return the actual UI Element that represents this menu. More...
 
virtual const char * getClassName () const
 get the Element's classname More...
 
virtual bool isOfClassName (const char *) const
 check if the Element or any ancestor is this classname More...
 
coMenugetParentMenu ()
 get my parent menu More...
 
void setName (const std::string &newName, bool updateTwins=true)
 set my name - items with labels must call this when changing label More...
 
virtual void setActive (bool a)
 functions activates or deactivates the item More...
 
virtual bool getActive ()
 return if item is active More...
 
virtual void setLabel (const std::string &newName)
 this function may be overloaded - it is called by setName() More...
 
virtual void selected (bool select)
 MenuItem is selected via joystick. More...
 
virtual void doActionPress ()
 Action is called via joystick. More...
 
virtual void doActionRelease ()
 Action is called via joystick. More...
 
virtual void doSecondActionPress ()
 second Action for Item More...
 
virtual void doSecondActionRelease ()
 second Action for Item More...
 
- Public Member Functions inherited from vrui::coGenericSubMenuItem
 coGenericSubMenuItem (coMenuItem *container)
 Constructor. More...
 
virtual ~coGenericSubMenuItem ()
 Destructor. More...
 
virtual void setMenu (coMenu *menu)
 set the submenu to handle. More...
 
virtual void closeSubmenu ()=0
 
virtual void openSubmenu ()=0
 
virtual void positionSubmenu ()=0
 
bool isOpen () const
 Get menu state. More...
 
coMenugetMenu ()
 get my subMenu More...
 
- Public Member Functions inherited from vrui::coRotButtonActor
virtual ~coRotButtonActor ()
 
virtual void buttonEvent (coRotButton *button)=0
 Called whenever a button was pressed. More...
 
- Public Member Functions inherited from vrui::coAction
 coAction ()
 Constructor. More...
 
virtual ~coAction ()
 Destructor. More...
 
virtual int hit (vruiHit *hit)=0
 hit is called whenever the node, or any node underneath the node with this action is intersected return ACTION_CALL_ON_MISS if you want miss to be called otherwise return ACTION_DONE More...
 
virtual void miss ()
 miss is called once after a hit, if the node is not intersected anymore More...
 
void setFrame (unsigned int frame)
 INTERNAL set the framecounter (used to produce the miss call) More...
 
unsigned int getFrame () const
 INTERNAL get the framecounter (used to produce the miss call) More...
 
void setNode (vruiNode *)
 INTERNAL set the node this action belongs to. More...
 
void addChild (coAction *)
 INTERNAL add a child action. More...
 
virtual int hitAll (vruiHit *hit)
 INTERNAL same as miss/hit, but do it for all children as well. More...
 
virtual void missAll ()
 INTERNAL same as miss/hit, but do it for all children as well. More...
 

Protected Attributes

coRotButtonsubMenuIcon
 arrow button which is used for interaction More...
 
coBackgroundspace
 blank space left of label text, used as a margin More...
 
int attachment
 
coMenuItemsecondaryItem
 item that is triggered on right-button clicks More...
 
coCombinedButtonInteractionpreventMoveInteraction
 
- Protected Attributes inherited from vrui::coRowMenuItem
coMenuContainercontainer
 container to store menu elements More...
 
coColoredBackgroundbackground
 menu item background which changes its color when menu item is selected More...
 
coLabellabel
 label text More...
 
- Protected Attributes inherited from vrui::coMenuItem
bool visible
 
coMenumyMenu
 parent menu which contains More...
 
coMenuListenerlistener
 menu event listener, triggered More...
 
std::string myName
 name of the item (internal More...
 
bool active_
 flag if item is active More...
 
- Protected Attributes inherited from vrui::coGenericSubMenuItem
coMenusubMenu
 the subMenu which is opened and closed by thes button More...
 
bool open
 current state of the menu (open or closed) More...
 
coMenuItemcontainer_
 containing menu item More...
 
- Protected Attributes inherited from vrui::coAction
std::string actionName
 name of this action this can be used to distinguish betwenn different types of actions like touch and intersection actions More...
 

Additional Inherited Members

- Public Types inherited from vrui::coAction
enum  Result { ACTION_DONE = 0x00 , ACTION_CALL_ON_MISS = 0x01 , ACTION_UNDEF = 0x02 }
 
- Static Protected Attributes inherited from vrui::coRowMenuItem
static const int LEFTMARGIN = 30
 size of margin at left edge of menu item More...
 

Detailed Description

Menu item which can be used to open and close submenus menu events are generated when the user opens or closes the submenu.

Constructor & Destructor Documentation

◆ coSubMenuItem()

vrui::coSubMenuItem::coSubMenuItem ( const std::string &  name)

Constructor.

Parameters
namedisplayed menu item text

◆ ~coSubMenuItem()

vrui::coSubMenuItem::~coSubMenuItem ( )
virtual

Destructor.

Member Function Documentation

◆ buttonEvent()

void vrui::coSubMenuItem::buttonEvent ( coRotButton button)
virtual

Called whenever a button was pressed.

This method needs to be overwritten by child classes.

Parameters
buttoncoRotButton which triggered this event

Implements vrui::coRotButtonActor.

◆ closeSubmenu()

void vrui::coSubMenuItem::closeSubmenu ( )
virtual

Close the submenu.

Implements vrui::coGenericSubMenuItem.

◆ doActionRelease()

void vrui::coSubMenuItem::doActionRelease ( )
virtual

Action is called via joystick.

open or close Submenu

Reimplemented from vrui::coMenuItem.

◆ doSecondActionRelease()

void vrui::coSubMenuItem::doSecondActionRelease ( )
virtual

second Action for Item

Reimplemented from vrui::coMenuItem.

◆ getAttachment()

virtual int vrui::coSubMenuItem::getAttachment ( )
inlinevirtual

Get the attachment.

◆ getClassName()

const char * vrui::coSubMenuItem::getClassName ( ) const
virtual

get the Element's classname

Reimplemented from vrui::coRowMenuItem.

◆ hit()

int vrui::coSubMenuItem::hit ( vruiHit hit)
virtual

This method is called on intersections of the input device with this menu item.

Returns
ACTION_CALL_ON_MISS

Implements vrui::coAction.

◆ isOfClassName()

bool vrui::coSubMenuItem::isOfClassName ( const char *  classname) const
virtual

check if the Element or any ancestor is this classname

Reimplemented from vrui::coRowMenuItem.

◆ miss()

void vrui::coSubMenuItem::miss ( )
virtual

Called when input device leaves the element.

Reimplemented from vrui::coAction.

◆ openSubmenu()

void vrui::coSubMenuItem::openSubmenu ( )
virtual

Open the submenu.

Implements vrui::coGenericSubMenuItem.

◆ positionSubmenu()

void vrui::coSubMenuItem::positionSubmenu ( )
virtual

◆ selected()

void vrui::coSubMenuItem::selected ( bool  select)
virtual

MenuItem is selected via joystick.

highlight the item

Reimplemented from vrui::coRowMenuItem.

◆ setActive()

void vrui::coSubMenuItem::setActive ( bool  a)
virtual

functions activates or deactivates the item

Reimplemented from vrui::coRowMenuItem.

◆ setAttachment()

void vrui::coSubMenuItem::setAttachment ( int  attachment)
virtual

Set the attachment of the submenu respective to the menu item.

Reimplemented from vrui::coMenuItem.

◆ setSecondaryItem()

void vrui::coSubMenuItem::setSecondaryItem ( coMenuItem item)

trigger doActionRelease (i.e. toggle) this item on XFORM button release

Member Data Documentation

◆ attachment

int vrui::coSubMenuItem::attachment
protected

◆ preventMoveInteraction

coCombinedButtonInteraction* vrui::coSubMenuItem::preventMoveInteraction
protected

◆ secondaryItem

coMenuItem* vrui::coSubMenuItem::secondaryItem
protected

item that is triggered on right-button clicks

◆ space

coBackground* vrui::coSubMenuItem::space
protected

blank space left of label text, used as a margin

◆ subMenuIcon

coRotButton* vrui::coSubMenuItem::subMenuIcon
protected

arrow button which is used for interaction


The documentation for this class was generated from the following files:
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Authors: Martin Aumüller, Ruth Lang, Daniela Rainer, Jürgen Schulze-Döbold, Andreas Werner, Peter Wolf, Uwe Wössner
Copyright © 1993-2009 HLRS, 2004-2009 RRZK, 2005-2009 Visenso
COVISE Version 6.5 Academic