|
| coRotButton (coButtonGeometry *geometry, coRotButtonActor *actor) |
| Constructor. More...
|
|
virtual | ~coRotButton () |
| Destructor. All occurences of this button are removed in its parents. More...
|
|
void | setState (bool state, bool generateEvent=false) |
| Set button press state. More...
|
|
bool | getState () const |
| Get button press state. More...
|
|
void | updateSwitch () |
| Update the geometry switch. More...
|
|
bool | isPressed () const |
| Get button state. More...
|
|
virtual int | hit (vruiHit *hit) |
| Hit is called whenever the button with this action is intersected by the input device. More...
|
|
virtual void | miss () |
| Miss is called once after a hit, if the button is not intersected anymore. More...
|
|
virtual void | onPress () |
| Overwrite this method for action on button presses. More...
|
|
virtual void | onRelease () |
| Overwrite this method for action on button releases. More...
|
|
void | setPos (float x, float y, float z=0.0f) |
|
virtual void | setSize (float x, float y, float z) |
| Set UI element size. More...
|
|
virtual void | setSize (float size) |
| Set UI element size, use equal values for all dimensions. More...
|
|
virtual void | setRotation (float rotation) |
|
virtual void | setActive (bool a) |
| functions activates or deactivates the item More...
|
|
virtual float | getWidth () const |
| Returns element width. More...
|
|
virtual float | getHeight () const |
| Returns element height. More...
|
|
virtual float | getXpos () const |
| Returns element x position. More...
|
|
virtual float | getYpos () const |
| Returns element y position. More...
|
|
virtual float | getZpos () const |
| Get z position. More...
|
|
virtual void | createGeometry () |
|
virtual void | resizeGeometry () |
|
virtual vruiTransformNode * | getDCS () |
|
virtual const char * | getClassName () const |
| get the Element's classname More...
|
|
virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
|
|
| coAction () |
| Constructor. More...
|
|
virtual | ~coAction () |
| Destructor. More...
|
|
virtual int | hit (vruiHit *hit)=0 |
| hit is called whenever the node, or any node underneath the node with this action is intersected return ACTION_CALL_ON_MISS if you want miss to be called otherwise return ACTION_DONE More...
|
|
virtual void | miss () |
| miss is called once after a hit, if the node is not intersected anymore More...
|
|
void | setFrame (unsigned int frame) |
| INTERNAL set the framecounter (used to produce the miss call) More...
|
|
unsigned int | getFrame () const |
| INTERNAL get the framecounter (used to produce the miss call) More...
|
|
void | setNode (vruiNode *) |
| INTERNAL set the node this action belongs to. More...
|
|
void | addChild (coAction *) |
| INTERNAL add a child action. More...
|
|
virtual int | hitAll (vruiHit *hit) |
| INTERNAL same as miss/hit, but do it for all children as well. More...
|
|
virtual void | missAll () |
| INTERNAL same as miss/hit, but do it for all children as well. More...
|
|
| coUIElement () |
|
virtual | ~coUIElement () |
| Destructor. More...
|
|
virtual void | createGeometry () |
|
virtual void | setParent (coUIContainer *) |
| Set parent container. More...
|
|
virtual coUIContainer * | getParent () |
| Get parent container. More...
|
|
virtual void | setEnabled (bool enabled) |
| Set activation state. More...
|
|
virtual void | setHighlighted (bool highlighted) |
| Set highlight state. More...
|
|
virtual void | setVisible (bool visible) |
| Set element visibility. More...
|
|
virtual bool | isEnabled () const |
| Get activation state. More...
|
|
virtual bool | isHighlighted () const |
| Get highlight state. More...
|
|
virtual bool | isVisible () const |
| Get visibility state. More...
|
|
virtual float | getWidth () const =0 |
| Returns element width. More...
|
|
virtual float | getHeight () const =0 |
| Returns element height. More...
|
|
virtual float | getDepth () const |
| Get z axis object size. More...
|
|
virtual float | getXpos () const =0 |
| Returns element x position. More...
|
|
virtual float | getYpos () const =0 |
| Returns element y position. More...
|
|
virtual float | getZpos () const |
| Get z position. More...
|
|
virtual void | childResized (bool shrink=true) |
| This method is called by children whenever they change their size Implementations of this method should call the childResized() of their parent container. More...
|
|
virtual void | resizeToParent (float, float, float, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
|
|
virtual void | shrinkToMin () |
| Set element location in space. More...
|
|
virtual void | setPos (float, float, float)=0 |
|
virtual void | setSize (float, float, float) |
| Set UI element size. More...
|
|
virtual void | setSize (float) |
| Set UI element size, use equal values for all dimensions. More...
|
|
virtual float | getResizePref () |
|
virtual void | setUserData (coUIUserData *) |
| Set the current userdata object. More...
|
|
virtual coUIUserData * | getUserData () const |
| Returns the current userdata object. More...
|
|
virtual vruiTransformNode * | getDCS () |
|
virtual vruiUIElementProvider * | getUIElementProvider () const |
|
virtual void | setAttachment (int) |
| sets the attachment border More...
|
|
virtual int | getAttachment () const |
| returns the attachment border More...
|
|
void | setUniqueName (const char *) |
|
const char * | getUniqueName () const |
|
virtual const char * | getClassName () const |
| get the Element's classname More...
|
|
virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
|
|
|
enum | Result { ACTION_DONE = 0x00
, ACTION_CALL_ON_MISS = 0x01
, ACTION_UNDEF = 0x02
} |
|
enum | Material {
RED = 0
, GREEN
, BLUE
, YELLOW
,
GREY
, WHITE
, BLACK
, DARK_YELLOW
,
WHITE_NL
, ITEM_BACKGROUND_NORMAL
, ITEM_BACKGROUND_HIGHLIGHTED
, ITEM_BACKGROUND_DISABLED
,
HANDLE_BACKGROUND_NORMAL
, HANDLE_BACKGROUND_HIGHLIGHTED
, HANDLE_BACKGROUND_DISABLED
, BACKGROUND
,
NUM_MATERIALS
} |
| Color definitions, to be used whenever a material is needed. More...
|
|
enum | {
LEFT = 0
, TOP
, RIGHT
, BOTTOM
,
REPLACE
} |
| attachment order is counterclockwise like this and describes the side/border which the item is attached to! More...
|
|
static vruiMatrix * | getMatrixFromPositionHprScale (float x, float y, float z, float h, float p, float r, float scale) |
| Constructor. More...
|
|
enum vrui::coUIElement:: { ... } | Attachments |
| attachment order is counterclockwise like this and describes the side/border which the item is attached to! More...
|
|
virtual void | resizeGeometry () |
|
virtual const vruiMatrix * | getTransformMatrix () |
|
Basic button class providing a selectable rectangular area.
This class is derived from coAction for input device events, and it is derived from coUIElement to inherit the basic UI element functionality. Additionally it offers the chance to rotate the content.