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| coFrame (const std::string &textureName="UI/Frame") |
| Constructor. More...
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virtual | ~coFrame () |
| Destructor. More...
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virtual void | addElement (coUIElement *) |
| Appends a child to this container. More...
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virtual void | removeElement (coUIElement *) |
| Removes a child from this container. More...
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virtual float | getWidth () const |
| Returns element width. More...
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virtual float | getHeight () const |
| Returns element height. More...
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virtual float | getDepth () const |
| Get z axis object size. More...
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virtual float | getXpos () const |
| Returns element x position. More...
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virtual float | getYpos () const |
| Returns element y position. More...
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virtual float | getZpos () const |
| Get z position. More...
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virtual float | getBorderWidth () const |
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virtual float | getBorderHeight () const |
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virtual const std::string & | getTextureName () const |
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virtual void | setPos (float x, float y, float z=0) |
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virtual void | setWidth (float) |
| set the width of the frame explicitely More...
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virtual void | setHeight (float) |
| set the height of the frame explicitely More...
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virtual void | setDepth (float) |
| set the depth of the frame explicitely More...
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virtual void | setBorderWidth (float) |
| Change the border width. More...
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virtual void | setBorderHeight (float) |
| Change the border height. More...
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virtual void | setBorderDepth (float) |
| Change the border depth. More...
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virtual void | setSize (float s) |
| Set UI element size, use equal values for all dimensions. More...
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virtual void | setSize (float nw, float nh, float nd) |
| Set UI element size. More...
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virtual void | setBorder (float nw, float nh, float nd) |
| Change the border width, hight and depth. More...
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virtual void | resizeToParent (float, float, float, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
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virtual void | shrinkToMin () |
| Shrinks itself! This includes shrinking all children. More...
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virtual void | fitToParent () |
| maximize its size to always fit into its parent container More...
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virtual void | fitToChild () |
| fit tight around its child, this is the default behaviour More...
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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| coUIContainer () |
| Constructor. More...
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virtual | ~coUIContainer () |
| Destructor. More...
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virtual void | setEnabled (bool enabled) |
| Set activation state of this container and all its children. More...
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virtual void | setHighlighted (bool highlighted) |
| Set highlight state of this container and all its children. More...
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virtual void | resizeToParent (float x, float y, float z, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
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virtual void | shrinkToMin () |
| Set element location in space. More...
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virtual void | addElement (coUIElement *element) |
| Appends a child to this container. More...
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virtual void | removeElement (coUIElement *element) |
| Removes a child from this container. More...
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virtual void | removeLastElement () |
| Removes a child from this container. More...
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virtual void | showElement (coUIElement *element) |
| Adds the specified element to the scenegraph. More...
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void | setXAlignment (int a) |
| set the alignment in X direction of the children More...
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void | setYAlignment (int a) |
| set the alignment in Y direction of the children More...
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void | setZAlignment (int a) |
| set the alignment in Z direction of the children More...
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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float | getMaxH () const |
| maximum size in H direction More...
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float | getMaxW () const |
| maximum size in W direction More...
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float | getMaxD () const |
| maximum size in D direction More...
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float | getSumH () const |
| sum of sizes in H direction More...
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float | getSumW () const |
| sum of sizes in W direction More...
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float | getSumD () const |
| sum of sizes in D direction More...
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int | getSize () |
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| coUIElement () |
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virtual | ~coUIElement () |
| Destructor. More...
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virtual void | createGeometry () |
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virtual void | setParent (coUIContainer *) |
| Set parent container. More...
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virtual coUIContainer * | getParent () |
| Get parent container. More...
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virtual void | setEnabled (bool enabled) |
| Set activation state. More...
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virtual void | setHighlighted (bool highlighted) |
| Set highlight state. More...
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virtual void | setVisible (bool visible) |
| Set element visibility. More...
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virtual bool | isEnabled () const |
| Get activation state. More...
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virtual bool | isHighlighted () const |
| Get highlight state. More...
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virtual bool | isVisible () const |
| Get visibility state. More...
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virtual float | getWidth () const =0 |
| Returns element width. More...
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virtual float | getHeight () const =0 |
| Returns element height. More...
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virtual float | getDepth () const |
| Get z axis object size. More...
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virtual float | getXpos () const =0 |
| Returns element x position. More...
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virtual float | getYpos () const =0 |
| Returns element y position. More...
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virtual float | getZpos () const |
| Get z position. More...
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virtual void | childResized (bool shrink=true) |
| This method is called by children whenever they change their size Implementations of this method should call the childResized() of their parent container. More...
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virtual void | resizeToParent (float, float, float, bool shrink=true) |
| This method is called by containers after they resized to allow children to adjust their geometry to the new parents' size Children must not call childResized() of their parent here, as this could lead to an infinite loop. More...
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virtual void | shrinkToMin () |
| Set element location in space. More...
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virtual void | setPos (float, float, float)=0 |
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virtual void | setSize (float, float, float) |
| Set UI element size. More...
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virtual void | setSize (float) |
| Set UI element size, use equal values for all dimensions. More...
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virtual float | getResizePref () |
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virtual void | setUserData (coUIUserData *) |
| Set the current userdata object. More...
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virtual coUIUserData * | getUserData () const |
| Returns the current userdata object. More...
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virtual vruiTransformNode * | getDCS () |
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virtual vruiUIElementProvider * | getUIElementProvider () const |
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virtual void | setAttachment (int) |
| sets the attachment border More...
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virtual int | getAttachment () const |
| returns the attachment border More...
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void | setUniqueName (const char *) |
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const char * | getUniqueName () const |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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This class provides a flat textured frame arround objects.
A frame should contain only one child, use another container to layout multiple chlidren inside the frame. A frame can be configured to fit tight around its child or to maximize its size to always fit into its parent container