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Menu item which is usable as a toggle button, a radio button, or a group of toggle buttons. More...
#include <coCheckboxMenuItem.h>
Public Member Functions | |
coCheckboxMenuItem (const std::string &name, bool on, coCheckboxGroup *group=0) | |
Constructor. More... | |
virtual | ~coCheckboxMenuItem () |
Destructor. More... | |
void | setState (bool newState, bool generateEvent, bool updateGroup=false) |
Set new checkbox state. More... | |
void | setState (bool newState) |
bool | getState () const |
Get checkbox state. More... | |
coCheckboxGroup * | getGroup () |
Get group this checkbox belongs to. More... | |
int | hit (vruiHit *hit) |
This method is called on intersections of the input device with the checkbox menu item. More... | |
void | miss () |
Called when input device leaves the element. More... | |
virtual void | selected (bool select) |
MenuItem is selected via joystick. More... | |
virtual void | doActionRelease () |
Action is called via joystick. More... | |
virtual const char * | getClassName () const |
get the Element's classname More... | |
virtual bool | isOfClassName (const char *) const |
check if the Element or any ancestor is this classname More... | |
virtual void | setActive (bool a) |
functions activates or deactivates the item More... | |
Public Member Functions inherited from vrui::coRowMenuItem | |
coRowMenuItem (const std::string &labelString) | |
coRowMenuItem (const std::string &symbolicName, const std::string &labelString) | |
virtual | ~coRowMenuItem () |
Destructor. Removes this menu item from the parent menu. More... | |
virtual void | setLabel (coLabel *label) |
Set a new label for the menu item. More... | |
coLabel * | getLabel () |
Get the current label. More... | |
void | setLabel (const std::string &labelString) override |
this function may be overloaded - it is called by setName() More... | |
coUIElement * | getUIElement () override |
return the actual UI Element that represents this menu. More... | |
const char * | getClassName () const override |
get the Element's classname More... | |
bool | isOfClassName (const char *) const override |
check if the Element or any ancestor is this classname More... | |
void | setActive (bool a) override |
activates or deactivates the item More... | |
void | selected (bool selected) override |
MenuItem is selected via joystick. More... | |
void | setVisible (bool visible) override |
show or hide this menu item., just removes it from the scenegraph in the default implementation, should do something better in the real implementation More... | |
Public Member Functions inherited from vrui::coMenuItem | |
coMenuItem (const std::string &name) | |
Constructor. More... | |
virtual | ~coMenuItem () |
Destructor. Removes this menu item from the parent menu. More... | |
virtual void | setMenuListener (coMenuListener *listener) |
Set a new menu listener to receive menu item events. More... | |
virtual coMenuListener * | getMenuListener () |
Get the menu listener to receive menu item events. More... | |
virtual void | setParentMenu (coMenu *parent) |
Set the parent menu in which this menu item is listed. More... | |
virtual void | setVisible (bool visible) |
show or hide this menu item., just removes it from the scenegraph in the default implementation, should do something better in the real implementation More... | |
virtual bool | isVisible () const |
virtual void | setAttachment (int) |
sets the attachment border More... | |
virtual const char * | getName () const |
returns the symbolic name of this menu item. More... | |
virtual coUIElement * | getUIElement () |
return the actual UI Element that represents this menu. More... | |
virtual const char * | getClassName () const |
get the Element's classname More... | |
virtual bool | isOfClassName (const char *) const |
check if the Element or any ancestor is this classname More... | |
coMenu * | getParentMenu () |
get my parent menu More... | |
void | setName (const std::string &newName, bool updateTwins=true) |
set my name - items with labels must call this when changing label More... | |
virtual void | setActive (bool a) |
functions activates or deactivates the item More... | |
virtual bool | getActive () |
return if item is active More... | |
virtual void | setLabel (const std::string &newName) |
this function may be overloaded - it is called by setName() More... | |
virtual void | selected (bool select) |
MenuItem is selected via joystick. More... | |
virtual void | doActionPress () |
Action is called via joystick. More... | |
virtual void | doActionRelease () |
Action is called via joystick. More... | |
virtual void | doSecondActionPress () |
second Action for Item More... | |
virtual void | doSecondActionRelease () |
second Action for Item More... | |
Public Member Functions inherited from vrui::coButtonActor | |
virtual | ~coButtonActor () |
virtual void | buttonEvent (coButton *button)=0 |
Public Member Functions inherited from vrui::coAction | |
coAction () | |
Constructor. More... | |
virtual | ~coAction () |
Destructor. More... | |
virtual int | hit (vruiHit *hit)=0 |
hit is called whenever the node, or any node underneath the node with this action is intersected return ACTION_CALL_ON_MISS if you want miss to be called otherwise return ACTION_DONE More... | |
virtual void | miss () |
miss is called once after a hit, if the node is not intersected anymore More... | |
void | setFrame (unsigned int frame) |
INTERNAL set the framecounter (used to produce the miss call) More... | |
unsigned int | getFrame () const |
INTERNAL get the framecounter (used to produce the miss call) More... | |
void | setNode (vruiNode *) |
INTERNAL set the node this action belongs to. More... | |
void | addChild (coAction *) |
INTERNAL add a child action. More... | |
virtual int | hitAll (vruiHit *hit) |
INTERNAL same as miss/hit, but do it for all children as well. More... | |
virtual void | missAll () |
INTERNAL same as miss/hit, but do it for all children as well. More... | |
Protected Member Functions | |
virtual void | buttonEvent (coButton *source) |
Protected Attributes | |
coButton * | checkBox |
actual button which is used for interaction More... | |
coCheckboxGroup * | group |
checkbox group this checkbox belongs to More... | |
bool | myState |
Protected Attributes inherited from vrui::coRowMenuItem | |
coMenuContainer * | container |
container to store menu elements More... | |
coColoredBackground * | background |
menu item background which changes its color when menu item is selected More... | |
coLabel * | label |
label text More... | |
Protected Attributes inherited from vrui::coMenuItem | |
bool | visible |
coMenu * | myMenu |
parent menu which contains More... | |
coMenuListener * | listener |
menu event listener, triggered More... | |
std::string | myName |
name of the item (internal More... | |
bool | active_ |
flag if item is active More... | |
Protected Attributes inherited from vrui::coAction | |
std::string | actionName |
name of this action this can be used to distinguish betwenn different types of actions like touch and intersection actions More... | |
Additional Inherited Members | |
Public Types inherited from vrui::coAction | |
enum | Result { ACTION_DONE = 0x00 , ACTION_CALL_ON_MISS = 0x01 , ACTION_UNDEF = 0x02 } |
Static Protected Attributes inherited from vrui::coRowMenuItem | |
static const int | LEFTMARGIN = 30 |
size of margin at left edge of menu item More... | |
Menu item which is usable as a toggle button, a radio button, or a group of toggle buttons.
The usage type is detemined by:
vrui::coCheckboxMenuItem::coCheckboxMenuItem | ( | const std::string & | name, |
bool | on, | ||
coCheckboxGroup * | group = 0 |
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) |
Constructor.
name | displayed menu item text |
defaultState | default checkbox state (true = checked) |
cbg | checkbox group this element is to be added to. Defaults to NULL for independent checkbox. |
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virtual |
Destructor.
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protectedvirtual |
Implements vrui::coButtonActor.
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virtual |
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virtual |
get the Element's classname
Reimplemented from vrui::coMenuItem.
coCheckboxGroup * vrui::coCheckboxMenuItem::getGroup | ( | ) |
Get group this checkbox belongs to.
bool vrui::coCheckboxMenuItem::getState | ( | ) | const |
Get checkbox state.
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virtual |
This method is called on intersections of the input device with the checkbox menu item.
Implements vrui::coAction.
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virtual |
check if the Element or any ancestor is this classname
Reimplemented from vrui::coMenuItem.
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virtual |
Called when input device leaves the element.
Reimplemented from vrui::coAction.
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virtual |
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virtual |
functions activates or deactivates the item
Reimplemented from vrui::coMenuItem.
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inline |
void vrui::coCheckboxMenuItem::setState | ( | bool | newState, |
bool | generateEvent, | ||
bool | updateGroup = false |
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) |
Set new checkbox state.
newState | true = checked, false = unchecked |
generateEvent | if true, a menuEvent is generated |
updateGroup | if true, checkbox group members are updated accordingly, default false |
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protected |
actual button which is used for interaction
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protected |
checkbox group this checkbox belongs to
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protected |
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Authors: Martin Aumüller, Ruth Lang, Daniela Rainer, Jürgen Schulze-Döbold, Andreas Werner, Peter Wolf, Uwe Wössner |
Copyright © 1993-2009 HLRS, 2004-2009 RRZK, 2005-2009 Visenso |
COVISE Version 6.5 Academic
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