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| OSGVruiTransformNode (osg::MatrixTransform *node) |
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virtual | ~OSGVruiTransformNode () |
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virtual void | setScale (float scale) |
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virtual void | setScale (float scaleX, float scaleY, float scaleZ) |
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virtual void | setTranslation (float x, float y, float z) |
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virtual void | setRotation (float x, float y, float z, float angle) |
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virtual vruiMatrix * | getMatrix () |
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virtual void | setMatrix (vruiMatrix *matrix) |
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| OSGVruiNode (osg::Node *node) |
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virtual | ~OSGVruiNode () |
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virtual void | addChild (vruiNode *node) |
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virtual void | removeChild (vruiNode *node) |
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virtual void | insertChild (int location, vruiNode *node) |
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virtual void | removeAllParents () |
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virtual void | removeAllChildren () |
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virtual void | setName (const std::string &name) |
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virtual std::string | getName () const |
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virtual int | getNumParents () const |
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virtual vruiNode * | getParent (int parent=0) |
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virtual void | convertToWorld (vruiMatrix *matrix) |
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virtual vruiUserData * | getUserData (const std::string &name) |
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virtual void | setUserData (const std::string &name, vruiUserData *data) |
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osg::Node * | getNodePtr () |
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| vruiNode () |
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virtual | ~vruiNode () |
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virtual void | addChild (vruiNode *node)=0 |
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virtual void | removeChild (vruiNode *node)=0 |
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virtual void | insertChild (int location, vruiNode *node)=0 |
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virtual void | removeAllParents ()=0 |
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virtual void | removeAllChildren ()=0 |
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virtual void | setName (const std::string &name)=0 |
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virtual std::string | getName () const =0 |
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virtual int | getNumParents () const =0 |
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virtual vruiNode * | getParent (int parent=0)=0 |
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virtual vruiUserData * | getUserData (const std::string &name)=0 |
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virtual void | setUserData (const std::string &name, vruiUserData *data)=0 |
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virtual void | convertToWorld (vruiMatrix *matrix)=0 |
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| vruiTransformNode () |
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virtual | ~vruiTransformNode () |
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virtual void | setScale (float scale)=0 |
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virtual void | setScale (float scaleX, float scaleY, float scaleZ)=0 |
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virtual void | setTranslation (float x, float y, float z)=0 |
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virtual void | setRotation (float x, float y, float z, float angle)=0 |
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virtual vruiMatrix * | getMatrix ()=0 |
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virtual void | setMatrix (vruiMatrix *matrix)=0 |
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