#include <OSGVruiTextButtonGeometry.h>
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osg::ref_ptr< osg::Node > | createNode (bool pressed, bool highlighted) |
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◆ OSGVruiTextButtonGeometry()
◆ ~OSGVruiTextButtonGeometry()
vrui::OSGVruiTextButtonGeometry::~OSGVruiTextButtonGeometry |
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◆ createGeometry()
void vrui::OSGVruiTextButtonGeometry::createGeometry |
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◆ createNode()
ref_ptr< Node > vrui::OSGVruiTextButtonGeometry::createNode |
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bool |
pressed, |
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bool |
highlighted |
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◆ getDCS()
◆ getHeight()
float vrui::OSGVruiTextButtonGeometry::getHeight |
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const |
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◆ getWidth()
float vrui::OSGVruiTextButtonGeometry::getWidth |
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const |
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◆ resizeGeometry()
void vrui::OSGVruiTextButtonGeometry::resizeGeometry |
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◆ switchGeometry()
◆ color1
osg::Vec4 vrui::OSGVruiTextButtonGeometry::color1 |
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◆ color2
osg::Vec4 vrui::OSGVruiTextButtonGeometry::color2 |
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◆ highlightNode
osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::highlightNode |
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highlighted geometry
pressed highlighted geometry
◆ myDCS
◆ normalNode
osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::normalNode |
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◆ pressedHighlightNode
osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::pressedHighlightNode |
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◆ pressedNode
osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::pressedNode |
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◆ switchNode
osg::ref_ptr<osg::Switch> vrui::OSGVruiTextButtonGeometry::switchNode |
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◆ textString
std::string vrui::OSGVruiTextButtonGeometry::textString |
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The documentation for this class was generated from the following files: