#include <GPUResourceManager.h>
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| GPUUsg (const char *name, int numElem, int numConn, int numCoord, int *elemList, int *typeList, int *connList, float *vertices, int numElemM, int numConnM, int numCoordM) |
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virtual | ~GPUUsg () |
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int | getNumElem () |
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int | getNumConn () |
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int | getNumCoord () |
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int * | getTypeList () |
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int * | getElemList () |
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int * | getConnList () |
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float * | getVertices () |
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| GPUObject (const char *name) |
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virtual | ~GPUObject () |
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const char * | getName () |
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GPUUsg::GPUUsg |
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const char * |
name, |
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int |
numElem, |
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int |
numConn, |
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int |
numCoord, |
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int * |
elemList, |
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int * |
typeList, |
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int * |
connList, |
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float * |
vertices, |
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int |
numElemM, |
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int |
numConnM, |
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int |
numCoordM |
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) |
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virtual GPUUsg::~GPUUsg |
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inlinevirtual |
int * GPUUsg::getConnList |
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int * GPUUsg::getElemList |
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int GPUUsg::getNumConn |
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int GPUUsg::getNumCoord |
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int GPUUsg::getNumElem |
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int * GPUUsg::getTypeList |
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float * GPUUsg::getVertices |
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The documentation for this class was generated from the following files: