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| VruiPartnerMenuItem (const std::string &name, bool on, vrui::coCheckboxGroup *=NULL) |
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| ~VruiPartnerMenuItem () override |
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int | hit (vrui::vruiHit *hit) override |
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void | miss () override |
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void | buttonEvent (vrui::coButton *button) override |
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const char * | getClassName () const override |
| get the Element's classname More...
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bool | isOfClassName (const char *) const override |
| check if the Element or any ancestor is this classname More...
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| coCheckboxMenuItem (const std::string &name, bool on, coCheckboxGroup *group=0) |
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virtual | ~coCheckboxMenuItem () |
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void | setState (bool newState, bool generateEvent, bool updateGroup=false) |
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void | setState (bool newState) |
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bool | getState () const |
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coCheckboxGroup * | getGroup () |
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int | hit (vruiHit *hit) |
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void | miss () |
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virtual void | selected (bool select) |
| MenuItem is selected via joystick. More...
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virtual void | doActionRelease () |
| Action is called via joystick. More...
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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virtual void | setActive (bool a) |
| functions activates or deactivates the item More...
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| coRowMenuItem (const std::string &labelString) |
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| coRowMenuItem (const std::string &symbolicName, const std::string &labelString) |
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virtual | ~coRowMenuItem () |
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virtual void | setLabel (coLabel *label) |
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coLabel * | getLabel () |
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void | setLabel (const std::string &labelString) override |
| this function may be overloaded - it is called by setName() More...
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coUIElement * | getUIElement () override |
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const char * | getClassName () const override |
| get the Element's classname More...
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bool | isOfClassName (const char *) const override |
| check if the Element or any ancestor is this classname More...
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void | setActive (bool a) override |
| activates or deactivates the item More...
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void | selected (bool selected) override |
| MenuItem is selected via joystick. More...
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void | setVisible (bool visible) override |
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| coMenuItem (const std::string &name) |
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virtual | ~coMenuItem () |
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virtual void | setMenuListener (coMenuListener *listener) |
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virtual coMenuListener * | getMenuListener () |
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virtual void | setParentMenu (coMenu *parent) |
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virtual void | setVisible (bool visible) |
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virtual bool | isVisible () const |
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virtual void | setAttachment (int) |
| sets the attachment border More...
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virtual const char * | getName () const |
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virtual coUIElement * | getUIElement () |
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virtual const char * | getClassName () const |
| get the Element's classname More...
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virtual bool | isOfClassName (const char *) const |
| check if the Element or any ancestor is this classname More...
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coMenu * | getParentMenu () |
| get my parent menu More...
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void | setName (const std::string &newName, bool updateTwins=true) |
| set my name - items with labels must call this when changing label More...
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virtual void | setActive (bool a) |
| functions activates or deactivates the item More...
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virtual bool | getActive () |
| return if item is active More...
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virtual void | setLabel (const std::string &newName) |
| this function may be overloaded - it is called by setName() More...
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virtual void | selected (bool select) |
| MenuItem is selected via joystick. More...
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virtual void | doActionPress () |
| Action is called via joystick. More...
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virtual void | doActionRelease () |
| Action is called via joystick. More...
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virtual void | doSecondActionPress () |
| second Action for Item More...
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virtual void | doSecondActionRelease () |
| second Action for Item More...
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virtual | ~coButtonActor () |
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virtual void | buttonEvent (coButton *button)=0 |
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| coAction () |
| Constructor. More...
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virtual | ~coAction () |
| Destructor. More...
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virtual int | hit (vruiHit *hit)=0 |
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virtual void | miss () |
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void | setFrame (unsigned int frame) |
| INTERNAL set the framecounter (used to produce the miss call) More...
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unsigned int | getFrame () const |
| INTERNAL get the framecounter (used to produce the miss call) More...
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void | setNode (vruiNode *) |
| INTERNAL set the node this action belongs to. More...
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void | addChild (coAction *) |
| INTERNAL add a child action. More...
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virtual int | hitAll (vruiHit *hit) |
| INTERNAL same as miss/hit, but do it for all children as well. More...
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virtual void | missAll () |
| INTERNAL same as miss/hit, but do it for all children as well. More...
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Menu Item that reflects the state of a participant in a CVE