#include <coVRShader.h>
◆ coVRShaderInstance()
opencover::coVRShaderInstance::coVRShaderInstance |
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osg::Drawable * |
d | ) |
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◆ ~coVRShaderInstance()
virtual opencover::coVRShaderInstance::~coVRShaderInstance |
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virtual |
◆ addUniform()
void opencover::coVRShaderInstance::addUniform |
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const osg::Uniform & |
u | ) |
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◆ getUniform()
osg::Uniform * opencover::coVRShaderInstance::getUniform |
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const std::string & |
name | ) |
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◆ getUniforms()
std::list< osg::ref_ptr< osg::Uniform > > & opencover::coVRShaderInstance::getUniforms |
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inline |
The documentation for this class was generated from the following file: