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opencover::coVRShader Member List

This is the complete list of members for opencover::coVRShader, including all inherited members.

apply(osg::Node *)opencover::coVRShader
apply(osg::StateSet *)opencover::coVRShader
apply(osg::Geode *geode, osg::Drawable *drawable)opencover::coVRShader
coVRShader(const std::string &name, const std::string &d)opencover::coVRShader
coVRShader(const coVRShader &other)opencover::coVRShader
coVRShaderList classopencover::coVRShaderfriend
findAsset(const std::string &path) const opencover::coVRShader
getFragmentShader()opencover::coVRShaderinline
getGeometryShader()opencover::coVRShaderinline
getInputType()opencover::coVRShaderinline
getName()opencover::coVRShaderinline
getNumVertices()opencover::coVRShaderinline
getOutputType()opencover::coVRShaderinline
getProgram()opencover::coVRShaderinline
getTessControlShader()opencover::coVRShaderinline
getTessEvalShader()opencover::coVRShaderinline
getUniform(const std::string &name)opencover::coVRShader
getUniforms()opencover::coVRShaderinline
getVertexShader()opencover::coVRShaderinline
isClone()opencover::coVRShaderinline
isTransparent()opencover::coVRShaderinline
loadMaterial()opencover::coVRShader
setData(covise::TokenBuffer &tb)opencover::coVRShader
setFloatUniform(const std::string &name, float f)opencover::coVRShader
setInputType(int)opencover::coVRShader
setMatrixUniform(const std::string &name, osg::Matrixd m)opencover::coVRShader
setMatrixUniform(const std::string &name, osg::Matrixf m)opencover::coVRShader
setNumVertices(int)opencover::coVRShader
setOutputType(int)opencover::coVRShader
setUniformesFromAttribute(const char *uniformValues)opencover::coVRShader
setVec3Uniform(const std::string &name, osg::Vec3 v)opencover::coVRShader
setVec4Uniform(const std::string &name, osg::Vec4 v)opencover::coVRShader
storeMaterial()opencover::coVRShader
~coVRShader()opencover::coVRShadervirtual