8 #ifndef OSG_VRUI_TEXTURE_H
9 #define OSG_VRUI_TEXTURE_H
13 #include <osg/Texture2D>
23 this->texture = texture;
36 osg::Texture2D *texture;
osg::Texture2D * getTexture()
Definition: OSGVruiTexture.h:30
Userdata that can be attached to Nodes in the scenegraph.
Definition: vruiTexture.h:17
virtual ~OSGVruiTexture()
Definition: OSGVruiTexture.h:26
OSGVruiTexture(osg::Texture2D *texture)
Definition: OSGVruiTexture.h:21
Definition: OSGVruiTexture.h:18