#include <vruiNode.h>
vrui::vruiNode::vruiNode |
( |
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inline |
virtual vrui::vruiNode::~vruiNode |
( |
| ) |
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virtual |
virtual void vrui::vruiNode::addChild |
( |
vruiNode * |
node | ) |
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pure virtual |
virtual void vrui::vruiNode::convertToWorld |
( |
vruiMatrix * |
matrix | ) |
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pure virtual |
virtual std::string vrui::vruiNode::getName |
( |
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const |
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pure virtual |
virtual int vrui::vruiNode::getNumParents |
( |
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const |
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pure virtual |
virtual vruiNode* vrui::vruiNode::getParent |
( |
int |
parent = 0 | ) |
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pure virtual |
virtual vruiUserData* vrui::vruiNode::getUserData |
( |
const std::string & |
name | ) |
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pure virtual |
virtual void vrui::vruiNode::insertChild |
( |
int |
location, |
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vruiNode * |
node |
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) |
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pure virtual |
virtual void vrui::vruiNode::removeAllChildren |
( |
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pure virtual |
virtual void vrui::vruiNode::removeAllParents |
( |
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pure virtual |
virtual void vrui::vruiNode::removeChild |
( |
vruiNode * |
node | ) |
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pure virtual |
virtual void vrui::vruiNode::setName |
( |
const std::string & |
name | ) |
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pure virtual |
virtual void vrui::vruiNode::setUserData |
( |
const std::string & |
name, |
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vruiUserData * |
data |
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) |
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pure virtual |
The documentation for this class was generated from the following file: