#include <coVRShader.h>
virtual opencover::ShaderNode::~ShaderNode |
( |
| ) |
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virtual |
virtual osg::Object* opencover::ShaderNode::clone |
( |
const osg::CopyOp & |
| ) |
const |
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virtual |
Clone the an object, with Object* return type.
Must be defined by derived classes.
virtual osg::Object* opencover::ShaderNode::cloneType |
( |
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const |
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virtual |
Clone the type of an object, with Object* return type.
Must be defined by derived classes.
virtual void opencover::ShaderNode::drawImplementation |
( |
osg::RenderInfo & |
renderInfo | ) |
const |
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virtual |
The documentation for this class was generated from the following file: