describes a physical screen, such as one wall of a CAVE
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#include <coVRConfig.h>
describes a physical screen, such as one wall of a CAVE
opencover::screenStruct::screenStruct |
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float opencover::screenStruct::bTan |
osg::Vec3 opencover::screenStruct::hpr |
float opencover::screenStruct::hsize |
float opencover::screenStruct::lTan |
std::string opencover::screenStruct::name |
bool opencover::screenStruct::render |
float opencover::screenStruct::rTan |
float opencover::screenStruct::tTan |
float opencover::screenStruct::vsize |
osg::Vec3 opencover::screenStruct::xyz |
The documentation for this struct was generated from the following file: