#include <OSGVruiTextButtonGeometry.h>
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osg::ref_ptr< osg::Node > | createNode (bool pressed, bool highlighted) |
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virtual vrui::OSGVruiTextButtonGeometry::~OSGVruiTextButtonGeometry |
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virtual void vrui::OSGVruiTextButtonGeometry::createGeometry |
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osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::createNode |
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bool |
pressed, |
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bool |
highlighted |
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virtual float vrui::OSGVruiTextButtonGeometry::getHeight |
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const |
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virtual float vrui::OSGVruiTextButtonGeometry::getWidth |
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const |
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virtual void vrui::OSGVruiTextButtonGeometry::resizeGeometry |
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osg::Vec4 vrui::OSGVruiTextButtonGeometry::color1 |
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osg::Vec4 vrui::OSGVruiTextButtonGeometry::color2 |
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osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::highlightNode |
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pressed highlighted geometry
highlighted geometry
osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::normalNode |
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osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::pressedHighlightNode |
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osg::ref_ptr<osg::Node> vrui::OSGVruiTextButtonGeometry::pressedNode |
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osg::ref_ptr<osg::Switch> vrui::OSGVruiTextButtonGeometry::switchNode |
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std::string vrui::OSGVruiTextButtonGeometry::textString |
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The documentation for this class was generated from the following file: