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opencover::Field Struct Reference

#include <RenderObject.h>

Public Types

enum  Id {
  Channel0 = 0, Channel1, Channel2, Channel3,
  Channel4, Channel5, Channel6, Channel7,
  NumChannels, X, Y, Z,
  Red, Green, Blue, RGBA,
  Byte, Texture, Elements, Connections,
  Types
}
 

Member Enumeration Documentation

Enumerator
Channel0 
Channel1 
Channel2 
Channel3 
Channel4 
Channel5 
Channel6 
Channel7 
NumChannels 
X 
Y 
Z 
Red 
Green 
Blue 
RGBA 
Byte 
Texture 
Elements 
Connections 
Types 

The documentation for this struct was generated from the following file: