OpenCOVER
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#include <RenderObject.h>
Public Types | |
enum | Id { Channel0 = 0, Channel1, Channel2, Channel3, Channel4, Channel5, Channel6, Channel7, NumChannels, X, Y, Z, Red, Green, Blue, RGBA, Byte, Texture, Elements, Connections, Types, ColorMap } |
enum opencover::Field::Id |