#include <coVRShader.h>
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osg::ref_ptr< osg::Uniform > | uniform |
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osg::ref_ptr< osg::Texture > | texture |
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opencover::coVRUniform::coVRUniform |
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const coVRShader * |
shader, |
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const std::string & |
name, |
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const std::string & |
type, |
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const std::string & |
value |
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) |
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virtual opencover::coVRUniform::~coVRUniform |
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virtual |
bool opencover::coVRUniform::doOverwrite |
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const |
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inline |
const std::string* opencover::coVRUniform::getCubeMapFiles |
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const |
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inline |
const std::string& opencover::coVRUniform::getMax |
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const |
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inline |
const std::string& opencover::coVRUniform::getMin |
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const |
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inline |
const std::string& opencover::coVRUniform::getName |
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const |
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inline |
const std::string& opencover::coVRUniform::getTextureFileName |
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const |
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inline |
const std::string& opencover::coVRUniform::getType |
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const |
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inline |
const std::string& opencover::coVRUniform::getValue |
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const |
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inline |
osg::Texture::WrapMode opencover::coVRUniform::getWrapMode |
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const |
bool opencover::coVRUniform::isUnique |
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const |
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inline |
void opencover::coVRUniform::setMax |
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const std::string & |
m | ) |
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inline |
void opencover::coVRUniform::setMin |
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const std::string & |
m | ) |
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inline |
void opencover::coVRUniform::setOverwrite |
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bool |
o | ) |
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inline |
void opencover::coVRUniform::setTexture |
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const char * |
textureFile, |
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int |
texNum = 0 |
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) |
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void opencover::coVRUniform::setUnique |
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bool |
u | ) |
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inline |
void opencover::coVRUniform::setValue |
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const char * |
value | ) |
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void opencover::coVRUniform::setValue |
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osg::Matrixd |
m | ) |
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void opencover::coVRUniform::setValue |
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osg::Matrixf |
m | ) |
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void opencover::coVRUniform::setValue |
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float |
f | ) |
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void opencover::coVRUniform::setValue |
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osg::Vec3 |
v | ) |
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void opencover::coVRUniform::setValue |
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osg::Vec4 |
v | ) |
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void opencover::coVRUniform::setWrapMode |
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std::string |
wm | ) |
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osg::ref_ptr<osg::Texture> opencover::coVRUniform::texture |
osg::ref_ptr<osg::Uniform> opencover::coVRUniform::uniform |
The documentation for this class was generated from the following file: