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opencover::coVRDePee Class Reference

#include <coVRDePee.h>

Inheritance diagram for opencover::coVRDePee:
Inheritance graph
Collaboration diagram for opencover::coVRDePee:
Collaboration graph

Public Member Functions

 coVRDePee (osg::Group *parent, osg::Node *subgraph, unsigned width=100, unsigned height=100)
 ~coVRDePee ()
bool updateHUDText ()
void setSketchy (bool sketchy)
void setCrayon (bool crayon)
void setColored (bool colored)
void setEdgy (bool edgy)
void setSketchiness (double sketchiness)
void setFPS (double *fps)
bool addcoVRDePeePass ()
bool remcoVRDePeePass ()

Detailed Description

The coVRDePee class is main class for setting up and managing depth peeling. A coVRDePee object can be seen as a virtual node, that has one parent and one child. The rendering of every child and subchil of this child is managed by the the coVRDePee node. Besides that, it handles a head up display.

Constructor & Destructor Documentation

opencover::coVRDePee::coVRDePee ( osg::Group *  parent,
osg::Node *  subgraph,
unsigned  width = 100,
unsigned  height = 100 

The constructor is initialized by giving it a parent and child node (subgraph), as well as the width and height in pixels of the output window. Additionally a subgraph can be added whose children aren't depth peeled but combined with de depth peeled scene

opencover::coVRDePee::~coVRDePee ( )

Takes care of clean removal of coVRDePee

Member Function Documentation

bool opencover::coVRDePee::addcoVRDePeePass ( )

Add a depth peeling pass and adjust the render passes accordingly

bool opencover::coVRDePee::remcoVRDePeePass ( )

Remove a depth peeling pass and adjust the render passes accordingly

void opencover::coVRDePee::setColored ( bool  colored)

Sets whether color display is activated or deactivated

void opencover::coVRDePee::setCrayon ( bool  crayon)

If sketchiness is enabled, sets whether a crayon should be used

void opencover::coVRDePee::setEdgy ( bool  edgy)

Sets whether edges are displayed or not

void opencover::coVRDePee::setFPS ( double *  fps)

Set the pointer to the double variable containing the current fps for displaying it on the head up display

void opencover::coVRDePee::setSketchiness ( double  sketchiness)

Sets how sketchy lines and colors should be displayed (standard is 1.0)

void opencover::coVRDePee::setSketchy ( bool  sketchy)

Sets whether sketchiness is activated or deactivated

bool opencover::coVRDePee::updateHUDText ( )

The head up display shows information like internal status and current frames per second. This function needs to be called in the rendering loop to keep the information updated.

The documentation for this class was generated from the following file: