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opencover::coVR1DTransInteractor Class Reference

#include <coVR1DTransInteractor.h>

Inheritance diagram for opencover::coVR1DTransInteractor:
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Collaboration diagram for opencover::coVR1DTransInteractor:
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Public Member Functions

 coVR1DTransInteractor (osg::Vec3 pos, osg::Vec3 normal, float size, coInteraction::InteractionType type, const char *iconName, const char *interactorName, enum coInteraction::InteractionPriority priority)
 
virtual ~coVR1DTransInteractor ()
 
virtual void startInteraction ()
 
virtual void doInteraction ()
 
virtual void updateTransform (osg::Vec3 pos)
 
virtual osg::Vec3 getPosition ()
 
virtual osg::MatrixTransform * getNode ()
 
- Public Member Functions inherited from opencover::coVRIntersectionInteractor
 coVRIntersectionInteractor (float size, coInteraction::InteractionType buttonId, const char *iconName, const char *interactorName, enum coInteraction::InteractionPriority priority)
 
virtual ~coVRIntersectionInteractor ()
 
void enableIntersection ()
 
bool isEnabled ()
 
void disableIntersection ()
 
virtual int hit (vrui::vruiHit *hit)
 
virtual void miss ()
 
virtual void stopInteraction ()
 
void show ()
 
void hide ()
 
bool isInitializedThroughSharedState ()
 
virtual void setShared (bool state)
 make state shared among partners in a collaborative session More...
 
virtual bool isShared () const
 query whether Element state is shared among collaborative partners More...
 
virtual void addIcon ()
 
virtual void removeIcon ()
 
virtual void resetState ()
 
int isIntersected ()
 
bool wasHit ()
 
osg::Vec3 getHitPos ()
 
osg::Node * getHitNode ()
 
virtual void preFrame ()
 
char * getInteractorName ()
 class methods for traversing children More...
 
osg::Matrix getMatrix ()
 
void setCaseTransform (osg::MatrixTransform *)
 
- Public Member Functions inherited from vrui::coAction
 coAction ()
 Constructor. More...
 
virtual ~coAction ()
 Destructor. More...
 
void setFrame (unsigned int frame)
 INTERNAL set the framecounter (used to produce the miss call) More...
 
unsigned int getFrame () const
 INTERNAL get the framecounter (used to produce the miss call) More...
 
void setNode (vruiNode *)
 INTERNAL set the node this action belongs to. More...
 
void addChild (coAction *)
 INTERNAL add a child action. More...
 
virtual int hitAll (vruiHit *hit)
 INTERNAL same as miss/hit, but do it for all children as well. More...
 
virtual void missAll ()
 INTERNAL same as miss/hit, but do it for all children as well. More...
 
- Public Member Functions inherited from vrui::coCombinedButtonInteraction
 coCombinedButtonInteraction (InteractionType type, const std::string &name, InteractionPriority priority=Medium)
 
virtual ~coCombinedButtonInteraction ()
 
virtual void setHitByMouse (bool)
 
virtual bool isMouse () const
 
virtual vruiMatrixgetHandMatrix () const
 
virtual bool is2D () const
 
- Public Member Functions inherited from vrui::coButtonInteraction
 coButtonInteraction (InteractionType type, const std::string &name, InteractionPriority priority=Medium)
 
virtual ~coButtonInteraction ()
 
virtual void cancelInteraction ()
 
int getWheelCount () const
 
- Public Member Functions inherited from vrui::coInteraction
 coInteraction (InteractionType type, const std::string &name, InteractionPriority priority=Medium)
 
virtual ~coInteraction ()
 
InteractionState getState () const
 
InteractionType getType () const
 
InteractionPriority getPriority () const
 
InteractionGroup getGroup () const
 
void setGroup (InteractionGroup group)
 
int getRemoteLockID () const
 
void setRemoteLockID (int ID)
 
void setRemoteLock (bool)
 
void setRemoteActive (bool)
 
void requestActivation ()
 
virtual void setName (const std::string &name)
 
virtual bool hasPriority ()
 
virtual void cancelPendingActivation ()
 
virtual void doActivation ()
 
virtual void pause ()
 
virtual const std::string & getName () const
 
bool activate ()
 
bool isRegistered ()
 
void setNotifyOnly (bool flag)
 
bool isNotifyOnly ()
 
bool wasStarted () const
 
bool isRunning () const
 
bool wasStopped () const
 
bool isIdle () const
 

Additional Inherited Members

- Public Types inherited from vrui::coAction
enum  Result { ACTION_DONE = 0x00, ACTION_CALL_ON_MISS = 0x01, ACTION_UNDEF = 0x02 }
 
- Public Types inherited from vrui::coInteraction
enum  InteractionState {
  Idle = 0, PendingActive, Active, Paused,
  RemoteActive, ActiveNotify, Stopped
}
 
enum  InteractionPriority {
  Low = 0, Navigation, NavigationHigh, Medium,
  High, Menu, Highest
}
 
enum  InteractionType {
  ButtonA = 0, ButtonAction = ButtonA, ButtonB, ButtonDrive = ButtonB,
  ButtonC, ButtonXform = ButtonC, ButtonD, ButtonForward = ButtonD,
  ButtonE, ButtonBack = ButtonE, ButtonToggleDocuments, ButtonDrag,
  ButtonZoom, ButtonMenu, ButtonQuit, ButtonNextInter,
  ButtonPrevInter, ButtonNextPerson, ButtonPrevPerson, LastButton = ButtonPrevPerson,
  WheelHorizontal, WheelVertical, Wheel = WheelVertical, Joystick,
  AllButtons, NoButton, NumInteractorTypes
}
 
enum  InteractionGroup { GroupNonexclusive, GroupNavigation }
 
enum  RunningState { StateStarted = 0, StateRunning, StateStopped, StateNotRunning }
 
- Protected Member Functions inherited from opencover::coVRIntersectionInteractor
virtual void keepSize ()
 
float getScale () const
 
osg::Vec3 restrictToVisibleScene (osg::Vec3)
 
const osg::Matrix & getPointerMat () const
 
virtual void updateSharedState ()
 reimplement in derived class for updating value of m_sharedState More...
 
- Protected Member Functions inherited from vrui::coCombinedButtonInteraction
virtual void update ()
 
- Protected Member Functions inherited from vrui::coButtonInteraction
virtual bool conditionMet () const
 
virtual bool conditionBecameMet () const
 
void updateState (vruiButtons *button)
 
- Protected Attributes inherited from opencover::coVRIntersectionInteractor
osg::ref_ptr< osg::Node > geometryNode
 Geometry node. More...
 
osg::ref_ptr
< osg::MatrixTransform > 
moveTransform
 
osg::ref_ptr
< osg::MatrixTransform > 
scaleTransform
 
osg::ref_ptr
< osg::MatrixTransform > 
interactorCaseTransform
 
osg::MatrixTransform * parent
 
char * _interactorName
 
char * labelStr_
 
bool _hit
 
bool _intersectionEnabled
 
bool _justHit
 
bool _wasHit
 
bool _standardHL
 
osg::ref_ptr< osg::Node > _hitNode
 
osg::Vec3 _hitPos
 
vrui::OSGVruiNodevNode
 
osg::ref_ptr< osg::StateSet > _selectedHl
 
osg::ref_ptr< osg::StateSet > _intersectedHl
 
osg::ref_ptr< osg::StateSet > _oldHl
 
coVRLabellabel_
 
bool m_isInitializedThroughSharedState = false
 
float _interSize
 
float _scale = 1.
 
std::unique_ptr
< vrb::SharedStateBase > 
m_sharedState
 
- Protected Attributes inherited from vrui::coAction
std::string actionName
 
- Protected Attributes inherited from vrui::coCombinedButtonInteraction
bool mouse
 
- Protected Attributes inherited from vrui::coButtonInteraction
unsigned buttonmask = 0
 
int wheelCount = 0
 
vruiButtonsbutton = nullptr
 
- Protected Attributes inherited from vrui::coInteraction
std::string name
 
InteractionState state
 
InteractionType type
 
InteractionPriority priority
 
InteractionGroup group = GroupNonexclusive
 
RunningState runningState
 
bool notifyOnly
 
bool hasPriorityFlag
 
bool registered
 
bool remoteLock
 
int remoteLockID
 

Constructor & Destructor Documentation

opencover::coVR1DTransInteractor::coVR1DTransInteractor ( osg::Vec3  pos,
osg::Vec3  normal,
float  size,
coInteraction::InteractionType  type,
const char *  iconName,
const char *  interactorName,
enum coInteraction::InteractionPriority  priority 
)
virtual opencover::coVR1DTransInteractor::~coVR1DTransInteractor ( )
virtual

Member Function Documentation

virtual void opencover::coVR1DTransInteractor::doInteraction ( )
virtual
virtual osg::MatrixTransform* opencover::coVR1DTransInteractor::getNode ( )
inlinevirtual
virtual osg::Vec3 opencover::coVR1DTransInteractor::getPosition ( )
inlinevirtual
virtual void opencover::coVR1DTransInteractor::startInteraction ( )
virtual
virtual void opencover::coVR1DTransInteractor::updateTransform ( osg::Vec3  pos)
virtual

The documentation for this class was generated from the following file: