OpenCOVER
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#include <coUIContainer.h>
Public Types | |
enum | { CENTER = 0, MIN, MAX, BOTH } |
Alignment specification for children. More... | |
Public Types inherited from vrui::coUIElement | |
enum | Material { RED = 0, GREEN, BLUE, YELLOW, GREY, WHITE, BLACK, DARK_YELLOW, WHITE_NL, ITEM_BACKGROUND_NORMAL, ITEM_BACKGROUND_HIGHLIGHTED, ITEM_BACKGROUND_DISABLED, HANDLE_BACKGROUND_NORMAL, HANDLE_BACKGROUND_HIGHLIGHTED, HANDLE_BACKGROUND_DISABLED, NUM_MATERIALS } |
Color definitions, to be used whenever a material is needed. More... | |
enum | { LEFT = 0, TOP, RIGHT, BOTTOM, REPLACE } |
Public Member Functions | |
coUIContainer () | |
virtual | ~coUIContainer () |
virtual void | setEnabled (bool enabled) |
virtual void | setHighlighted (bool highlighted) |
virtual void | resizeToParent (float x, float y, float z, bool shrink=true) |
virtual void | shrinkToMin () |
Set element location in space. More... | |
virtual void | addElement (coUIElement *element) |
Appends a child to this container. More... | |
virtual void | removeElement (coUIElement *element) |
Removes a child from this container. More... | |
virtual void | removeLastElement () |
Removes a child from this container. More... | |
virtual void | showElement (coUIElement *element) |
Adds the specified element to the scenegraph. More... | |
void | setXAlignment (int a) |
set the alignment in X direction of the children More... | |
void | setYAlignment (int a) |
set the alignment in Y direction of the children More... | |
void | setZAlignment (int a) |
set the alignment in Z direction of the children More... | |
virtual const char * | getClassName () const |
get the Element's classname More... | |
virtual bool | isOfClassName (const char *) const |
check if the Element or any ancestor is this classname More... | |
float | getMaxH () const |
maximum size in H direction More... | |
float | getMaxW () const |
maximum size in W direction More... | |
float | getMaxD () const |
maximum size in D direction More... | |
float | getSumH () const |
sum of sizes in H direction More... | |
float | getSumW () const |
sum of sizes in W direction More... | |
float | getSumD () const |
sum of sizes in D direction More... | |
int | getSize () |
Public Member Functions inherited from vrui::coUIElement | |
coUIElement () | |
virtual | ~coUIElement () |
virtual void | createGeometry () |
virtual void | setParent (coUIContainer *) |
virtual coUIContainer * | getParent () |
virtual void | setVisible (bool visible) |
virtual bool | isEnabled () const |
virtual bool | isHighlighted () const |
virtual bool | isVisible () const |
virtual float | getWidth () const =0 |
Returns element width. More... | |
virtual float | getHeight () const =0 |
Returns element height. More... | |
virtual float | getDepth () const |
virtual float | getXpos () const =0 |
Returns element x position. More... | |
virtual float | getYpos () const =0 |
Returns element y position. More... | |
virtual float | getZpos () const |
virtual void | childResized (bool shrink=true) |
virtual void | setPos (float, float, float)=0 |
virtual void | setSize (float, float, float) |
virtual void | setSize (float) |
virtual float | getResizePref () |
virtual void | setUserData (coUIUserData *) |
virtual coUIUserData * | getUserData () const |
virtual vruiTransformNode * | getDCS () |
virtual vruiUIElementProvider * | getUIElementProvider () const |
virtual void | setAttachment (int) |
sets the attachment border More... | |
virtual int | getAttachment () const |
returns the attachment border More... | |
void | setUniqueName (const char *) |
const char * | getUniqueName () const |
Public Attributes | |
enum vrui::coUIContainer:: { ... } | alignments |
Alignment specification for children. More... | |
Public Attributes inherited from vrui::coUIElement | |
enum vrui::coUIElement:: { ... } | Attachments |
Protected Member Functions | |
virtual void | resizeGeometry () |
Protected Member Functions inherited from vrui::coUIElement | |
virtual const vruiMatrix * | getTransformMatrix () |
Protected Attributes | |
int | xAlignment |
alignment on children in X direction More... | |
int | yAlignment |
alignment on children in Y direction More... | |
int | zAlignment |
alignment on children in Z direction More... | |
std::list< coUIElement * > | elements |
List of children elements. More... | |
float | prefWidth |
try to get That high/wide if possible More... | |
float | prefHeight |
Protected Attributes inherited from vrui::coUIElement | |
float | xScaleFactor |
UI element x axis scale factor. More... | |
float | yScaleFactor |
UI element y axis scale factor. More... | |
float | zScaleFactor |
UI element z axis scale factor. More... | |
bool | enabled |
true if UI element is enabled, false if UI element cannot be used More... | |
bool | highlighted |
true if highlighted More... | |
bool | visible |
true if UI element is visible, false if not visible but still present in scene tree More... | |
vruiUIElementProvider * | uiElementProvider |
vrui::coUIContainer::coUIContainer | ( | ) |
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virtual |
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virtual |
Appends a child to this container.
Reimplemented in vrui::coPanel, vrui::coFrame, vrui::coRowContainer, and vrui::coBackground.
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virtual |
get the Element's classname
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coTextureRectBackground, vrui::coTexturedBackground, vrui::coFrame, vrui::coRowContainer, vrui::coPanel, vrui::coRowMenuHandle, vrui::coToolboxMenuHandle, vrui::coPopupHandle, vrui::coBackground, vrui::coProgressBar, vrui::coColoredBackground, and vrui::coMenuContainer.
float vrui::coUIContainer::getMaxD | ( | ) | const |
maximum size in D direction
float vrui::coUIContainer::getMaxH | ( | ) | const |
maximum size in H direction
float vrui::coUIContainer::getMaxW | ( | ) | const |
maximum size in W direction
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inline |
float vrui::coUIContainer::getSumD | ( | ) | const |
sum of sizes in D direction
float vrui::coUIContainer::getSumH | ( | ) | const |
sum of sizes in H direction
float vrui::coUIContainer::getSumW | ( | ) | const |
sum of sizes in W direction
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virtual |
check if the Element or any ancestor is this classname
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coTextureRectBackground, vrui::coTexturedBackground, vrui::coFrame, vrui::coRowContainer, vrui::coPanel, vrui::coRowMenuHandle, vrui::coToolboxMenuHandle, vrui::coPopupHandle, vrui::coBackground, vrui::coProgressBar, vrui::coColoredBackground, and vrui::coMenuContainer.
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virtual |
Removes a child from this container.
Reimplemented in vrui::coFrame, vrui::coRowContainer, and vrui::coBackground.
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virtual |
Removes a child from this container.
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protectedvirtual |
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coBackground.
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virtual |
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coFrame, vrui::coRowMenuHandle, vrui::coBackground, vrui::coPopupHandle, vrui::coProgressBar, vrui::coRowContainer, and vrui::coMenuContainer.
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virtual |
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coTexturedBackground, vrui::coTextureRectBackground, vrui::coBackground, and vrui::coColoredBackground.
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virtual |
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coTexturedBackground, vrui::coTextureRectBackground, vrui::coBackground, and vrui::coColoredBackground.
void vrui::coUIContainer::setXAlignment | ( | int | a | ) |
set the alignment in X direction of the children
void vrui::coUIContainer::setYAlignment | ( | int | a | ) |
set the alignment in Y direction of the children
void vrui::coUIContainer::setZAlignment | ( | int | a | ) |
set the alignment in Z direction of the children
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virtual |
Adds the specified element to the scenegraph.
Reimplemented in vrui::coPanel.
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virtual |
Set element location in space.
Reimplemented from vrui::coUIElement.
Reimplemented in vrui::coTexturedBackground, vrui::coFrame, vrui::coRowMenuHandle, vrui::coBackground, vrui::coPopupHandle, and vrui::coRowContainer.
enum { ... } vrui::coUIContainer::alignments |
Alignment specification for children.
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protected |
List of children elements.
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protected |
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protected |
try to get That high/wide if possible
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protected |
alignment on children in X direction
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protected |
alignment on children in Y direction
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protected |
alignment on children in Z direction