OpenCOVER
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manage static and dynamic OpenCOVER configuration More...
#include <util/coExport.h>
#include <osg/Vec3>
#include <osg/ref_ptr>
#include <osg/Camera>
#include <osg/Multisample>
#include <osg/Texture2D>
#include <osgViewer/GraphicsWindow>
#include <osgUtil/SceneView>
#include <string>
Go to the source code of this file.
Classes | |
struct | opencover::screenStruct |
describes a physical screen, such as one wall of a CAVE More... | |
struct | opencover::channelStruct |
describes a render Channel which renders to a PBO or viewport More... | |
struct | opencover::PBOStruct |
describes a PBO More... | |
class | opencover::angleStruct |
struct | opencover::windowStruct |
describes one window of the windowing system More... | |
struct | opencover::viewportStruct |
struct | opencover::blendingTextureStruct |
struct | opencover::pipeStruct |
describes what is responsible for rendering the window More... | |
class | opencover::coVRConfig |
Namespaces | |
namespace | osg |
namespace | osgViewer |
namespace | opencover |
manage static and dynamic OpenCOVER configuration