OpenCOVER
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#include <coRotButton.h>
Public Member Functions | |
coRotToggleButton (coButtonGeometry *geometry, coRotButtonActor *actor) | |
virtual | ~coRotToggleButton () |
virtual void | onPress () |
virtual const char * | getClassName () const |
get the Element's classname More... | |
virtual bool | isOfClassName (const char *) const |
check if the Element or any ancestor is this classname More... | |
Public Member Functions inherited from vrui::coRotButton | |
coRotButton (coButtonGeometry *geometry, coRotButtonActor *actor) | |
virtual | ~coRotButton () |
void | setState (bool state, bool generateEvent=false) |
bool | getState () const |
void | updateSwitch () |
bool | isPressed () const |
virtual int | hit (vruiHit *hit) |
virtual void | miss () |
virtual void | onRelease () |
void | setPos (float x, float y, float z=0.0f) |
virtual void | setSize (float x, float y, float z) |
virtual void | setSize (float size) |
virtual void | setRotation (float rotation) |
virtual void | setActive (bool a) |
functions activates or deactivates the item More... | |
virtual float | getWidth () const |
Returns element width. More... | |
virtual float | getHeight () const |
Returns element height. More... | |
virtual float | getXpos () const |
Returns element x position. More... | |
virtual float | getYpos () const |
Returns element y position. More... | |
virtual float | getZpos () const |
virtual void | createGeometry () |
virtual void | resizeGeometry () |
virtual vruiTransformNode * | getDCS () |
Public Member Functions inherited from vrui::coAction | |
coAction () | |
Constructor. More... | |
virtual | ~coAction () |
Destructor. More... | |
void | setFrame (unsigned int frame) |
INTERNAL set the framecounter (used to produce the miss call) More... | |
unsigned int | getFrame () const |
INTERNAL get the framecounter (used to produce the miss call) More... | |
void | setNode (vruiNode *) |
INTERNAL set the node this action belongs to. More... | |
void | addChild (coAction *) |
INTERNAL add a child action. More... | |
virtual int | hitAll (vruiHit *hit) |
INTERNAL same as miss/hit, but do it for all children as well. More... | |
virtual void | missAll () |
INTERNAL same as miss/hit, but do it for all children as well. More... | |
Public Member Functions inherited from vrui::coUIElement | |
coUIElement () | |
virtual | ~coUIElement () |
virtual void | setParent (coUIContainer *) |
virtual coUIContainer * | getParent () |
virtual void | setEnabled (bool enabled) |
virtual void | setHighlighted (bool highlighted) |
virtual void | setVisible (bool visible) |
virtual bool | isEnabled () const |
virtual bool | isHighlighted () const |
virtual bool | isVisible () const |
virtual float | getDepth () const |
virtual void | childResized (bool shrink=true) |
virtual void | resizeToParent (float, float, float, bool shrink=true) |
virtual void | shrinkToMin () |
Set element location in space. More... | |
virtual float | getResizePref () |
virtual void | setUserData (coUIUserData *) |
virtual coUIUserData * | getUserData () const |
virtual vruiUIElementProvider * | getUIElementProvider () const |
virtual void | setAttachment (int) |
sets the attachment border More... | |
virtual int | getAttachment () const |
returns the attachment border More... | |
void | setUniqueName (const char *) |
const char * | getUniqueName () const |
Additional Inherited Members | |
Public Types inherited from vrui::coAction | |
enum | Result { ACTION_DONE = 0x00, ACTION_CALL_ON_MISS = 0x01, ACTION_UNDEF = 0x02 } |
Public Types inherited from vrui::coUIElement | |
enum | Material { RED = 0, GREEN, BLUE, YELLOW, GREY, WHITE, BLACK, DARK_YELLOW, WHITE_NL, ITEM_BACKGROUND_NORMAL, ITEM_BACKGROUND_HIGHLIGHTED, ITEM_BACKGROUND_DISABLED, HANDLE_BACKGROUND_NORMAL, HANDLE_BACKGROUND_HIGHLIGHTED, HANDLE_BACKGROUND_DISABLED, NUM_MATERIALS } |
Color definitions, to be used whenever a material is needed. More... | |
enum | { LEFT = 0, TOP, RIGHT, BOTTOM, REPLACE } |
Public Attributes inherited from vrui::coUIElement | |
enum vrui::coUIElement:: { ... } | Attachments |
Protected Member Functions inherited from vrui::coUIElement | |
virtual const vruiMatrix * | getTransformMatrix () |
Protected Attributes inherited from vrui::coRotButton | |
bool | selectionState |
true if button is selected by the user More... | |
bool | pressState |
true if the button is currently pressed More... | |
bool | wasReleased |
coButtonGeometry * | myGeometry |
information about visual appearance More... | |
coRotButtonActor * | myActor |
action listener, triggered on button press More... | |
float | myX |
button x position More... | |
float | myY |
button y position More... | |
float | myZ |
button z position More... | |
vruiTransformNode * | myDCS |
vruiTransformNode * | rotationDCS |
float | rotation |
rotation in degrees off ??? orientation More... | |
bool | active_ |
flag if button is active More... | |
Protected Attributes inherited from vrui::coAction | |
std::string | actionName |
Protected Attributes inherited from vrui::coUIElement | |
float | xScaleFactor |
UI element x axis scale factor. More... | |
float | yScaleFactor |
UI element y axis scale factor. More... | |
float | zScaleFactor |
UI element z axis scale factor. More... | |
bool | enabled |
true if UI element is enabled, false if UI element cannot be used More... | |
bool | highlighted |
true if highlighted More... | |
bool | visible |
true if UI element is visible, false if not visible but still present in scene tree More... | |
vruiUIElementProvider * | uiElementProvider |
This class provides a specific coRotButton to be used as a toggle button. This means it can be pressed and will remain pressed when the pointer is released. Only another pointer button press and release will restore its original state.
vrui::coRotToggleButton::coRotToggleButton | ( | coButtonGeometry * | geometry, |
coRotButtonActor * | actor | ||
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virtual |
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get the Element's classname
Reimplemented from vrui::coRotButton.
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virtual |
check if the Element or any ancestor is this classname
Reimplemented from vrui::coRotButton.
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virtual |
Reimplemented from vrui::coRotButton.