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vrui::coFrame Class Reference

#include <coFrame.h>

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Public Member Functions

 coFrame (const std::string &textureName="UI/Frame")
 
virtual ~coFrame ()
 
virtual void addElement (coUIElement *)
 Appends a child to this container. More...
 
virtual void removeElement (coUIElement *)
 Removes a child from this container. More...
 
virtual float getWidth () const
 Returns element width. More...
 
virtual float getHeight () const
 Returns element height. More...
 
virtual float getDepth () const
 
virtual float getXpos () const
 Returns element x position. More...
 
virtual float getYpos () const
 Returns element y position. More...
 
virtual float getZpos () const
 
virtual float getBorderWidth () const
 
virtual float getBorderHeight () const
 
virtual const std::string & getTextureName () const
 
virtual void setPos (float x, float y, float z=0)
 
virtual void setWidth (float)
 
virtual void setHeight (float)
 
virtual void setDepth (float)
 
virtual void setBorderWidth (float)
 
virtual void setBorderHeight (float)
 
virtual void setBorderDepth (float)
 
virtual void setSize (float s)
 
virtual void setSize (float nw, float nh, float nd)
 
virtual void setBorder (float nw, float nh, float nd)
 
virtual void resizeToParent (float, float, float, bool shrink=true)
 
virtual void shrinkToMin ()
 Set element location in space. More...
 
virtual void fitToParent ()
 
virtual void fitToChild ()
 
virtual const char * getClassName () const
 get the Element's classname More...
 
virtual bool isOfClassName (const char *) const
 check if the Element or any ancestor is this classname More...
 
- Public Member Functions inherited from vrui::coUIContainer
 coUIContainer ()
 
virtual ~coUIContainer ()
 
virtual void setEnabled (bool enabled)
 
virtual void setHighlighted (bool highlighted)
 
virtual void removeLastElement ()
 Removes a child from this container. More...
 
virtual void showElement (coUIElement *element)
 Adds the specified element to the scenegraph. More...
 
void setXAlignment (int a)
 set the alignment in X direction of the children More...
 
void setYAlignment (int a)
 set the alignment in Y direction of the children More...
 
void setZAlignment (int a)
 set the alignment in Z direction of the children More...
 
float getMaxH () const
 maximum size in H direction More...
 
float getMaxW () const
 maximum size in W direction More...
 
float getMaxD () const
 maximum size in D direction More...
 
float getSumH () const
 sum of sizes in H direction More...
 
float getSumW () const
 sum of sizes in W direction More...
 
float getSumD () const
 sum of sizes in D direction More...
 
int getSize ()
 
- Public Member Functions inherited from vrui::coUIElement
 coUIElement ()
 
virtual ~coUIElement ()
 
virtual void createGeometry ()
 
virtual void setParent (coUIContainer *)
 
virtual coUIContainergetParent ()
 
virtual void setVisible (bool visible)
 
virtual bool isEnabled () const
 
virtual bool isHighlighted () const
 
virtual bool isVisible () const
 
virtual void childResized (bool shrink=true)
 
virtual float getResizePref ()
 
virtual void setUserData (coUIUserData *)
 
virtual coUIUserDatagetUserData () const
 
virtual vruiTransformNodegetDCS ()
 
virtual vruiUIElementProvidergetUIElementProvider () const
 
virtual void setAttachment (int)
 sets the attachment border More...
 
virtual int getAttachment () const
 returns the attachment border More...
 
void setUniqueName (const char *)
 
const char * getUniqueName () const
 

Protected Member Functions

void realign ()
 
- Protected Member Functions inherited from vrui::coUIContainer
virtual void resizeGeometry ()
 
- Protected Member Functions inherited from vrui::coUIElement
virtual const vruiMatrixgetTransformMatrix ()
 

Protected Attributes

std::string textureName
 name of the texture file More...
 
float myX
 Frame position X. More...
 
float myY
 Frame position Y. More...
 
float myZ
 Frame position Z. More...
 
float myWidth
 Frame width. More...
 
float myHeight
 Frame height. More...
 
float myDepth
 Frame depth. More...
 
float bw
 Border width. More...
 
float bh
 Border height. More...
 
float bd
 Border depth. More...
 
bool fitParent
 wether to fit the frame to its parent or child More...
 
- Protected Attributes inherited from vrui::coUIContainer
int xAlignment
 alignment on children in X direction More...
 
int yAlignment
 alignment on children in Y direction More...
 
int zAlignment
 alignment on children in Z direction More...
 
std::list< coUIElement * > elements
 List of children elements. More...
 
float prefWidth
 try to get That high/wide if possible More...
 
float prefHeight
 
- Protected Attributes inherited from vrui::coUIElement
float xScaleFactor
 UI element x axis scale factor. More...
 
float yScaleFactor
 UI element y axis scale factor. More...
 
float zScaleFactor
 UI element z axis scale factor. More...
 
bool enabled
 true if UI element is enabled, false if UI element cannot be used More...
 
bool highlighted
 true if highlighted More...
 
bool visible
 true if UI element is visible, false if not visible but still present in scene tree More...
 
vruiUIElementProvideruiElementProvider
 

Additional Inherited Members

- Public Types inherited from vrui::coUIContainer
enum  { CENTER = 0, MIN, MAX, BOTH }
 Alignment specification for children. More...
 
- Public Types inherited from vrui::coUIElement
enum  Material {
  RED = 0, GREEN, BLUE, YELLOW,
  GREY, WHITE, BLACK, DARK_YELLOW,
  WHITE_NL, ITEM_BACKGROUND_NORMAL, ITEM_BACKGROUND_HIGHLIGHTED, ITEM_BACKGROUND_DISABLED,
  HANDLE_BACKGROUND_NORMAL, HANDLE_BACKGROUND_HIGHLIGHTED, HANDLE_BACKGROUND_DISABLED, NUM_MATERIALS
}
 Color definitions, to be used whenever a material is needed. More...
 
enum  {
  LEFT = 0, TOP, RIGHT, BOTTOM,
  REPLACE
}
 
- Public Attributes inherited from vrui::coUIContainer
enum vrui::coUIContainer:: { ... }  alignments
 Alignment specification for children. More...
 
- Public Attributes inherited from vrui::coUIElement
enum vrui::coUIElement:: { ... }  Attachments
 

Detailed Description

This class provides a flat textured frame arround objects. A frame should contain only one child, use another container to layout multiple chlidren inside the frame. A frame can be configured to fit tight around its child or to maximize its size to always fit into its parent container

Constructor & Destructor Documentation

vrui::coFrame::coFrame ( const std::string &  textureName = "UI/Frame")
virtual vrui::coFrame::~coFrame ( )
virtual

Member Function Documentation

virtual void vrui::coFrame::addElement ( coUIElement element)
virtual

Appends a child to this container.

Reimplemented from vrui::coUIContainer.

virtual void vrui::coFrame::fitToChild ( )
virtual
virtual void vrui::coFrame::fitToParent ( )
virtual
virtual float vrui::coFrame::getBorderHeight ( ) const
inlinevirtual
virtual float vrui::coFrame::getBorderWidth ( ) const
inlinevirtual
virtual const char* vrui::coFrame::getClassName ( ) const
virtual

get the Element's classname

Reimplemented from vrui::coUIContainer.

virtual float vrui::coFrame::getDepth ( ) const
inlinevirtual

Reimplemented from vrui::coUIElement.

virtual float vrui::coFrame::getHeight ( ) const
inlinevirtual

Returns element height.

Implements vrui::coUIElement.

virtual const std::string& vrui::coFrame::getTextureName ( ) const
inlinevirtual
virtual float vrui::coFrame::getWidth ( ) const
inlinevirtual

Returns element width.

Implements vrui::coUIElement.

virtual float vrui::coFrame::getXpos ( ) const
inlinevirtual

Returns element x position.

Implements vrui::coUIElement.

virtual float vrui::coFrame::getYpos ( ) const
inlinevirtual

Returns element y position.

Implements vrui::coUIElement.

virtual float vrui::coFrame::getZpos ( ) const
inlinevirtual

Reimplemented from vrui::coUIElement.

virtual bool vrui::coFrame::isOfClassName ( const char *  ) const
virtual

check if the Element or any ancestor is this classname

Reimplemented from vrui::coUIContainer.

void vrui::coFrame::realign ( )
protected
virtual void vrui::coFrame::removeElement ( coUIElement element)
virtual

Removes a child from this container.

Reimplemented from vrui::coUIContainer.

virtual void vrui::coFrame::resizeToParent ( float  ,
float  ,
float  ,
bool  shrink = true 
)
virtual

Reimplemented from vrui::coUIContainer.

virtual void vrui::coFrame::setBorder ( float  nw,
float  nh,
float  nd 
)
virtual
virtual void vrui::coFrame::setBorderDepth ( float  )
virtual
virtual void vrui::coFrame::setBorderHeight ( float  )
virtual
virtual void vrui::coFrame::setBorderWidth ( float  )
virtual
virtual void vrui::coFrame::setDepth ( float  )
virtual
virtual void vrui::coFrame::setHeight ( float  )
virtual
virtual void vrui::coFrame::setPos ( float  x,
float  y,
float  z = 0 
)
virtual

Implements vrui::coUIElement.

virtual void vrui::coFrame::setSize ( float  s)
virtual

Reimplemented from vrui::coUIElement.

virtual void vrui::coFrame::setSize ( float  nw,
float  nh,
float  nd 
)
virtual

Reimplemented from vrui::coUIElement.

virtual void vrui::coFrame::setWidth ( float  )
virtual
virtual void vrui::coFrame::shrinkToMin ( )
virtual

Set element location in space.

Reimplemented from vrui::coUIContainer.

Member Data Documentation

float vrui::coFrame::bd
protected

Border depth.

float vrui::coFrame::bh
protected

Border height.

float vrui::coFrame::bw
protected

Border width.

bool vrui::coFrame::fitParent
protected

wether to fit the frame to its parent or child

float vrui::coFrame::myDepth
protected

Frame depth.

float vrui::coFrame::myHeight
protected

Frame height.

float vrui::coFrame::myWidth
protected

Frame width.

float vrui::coFrame::myX
protected

Frame position X.

float vrui::coFrame::myY
protected

Frame position Y.

float vrui::coFrame::myZ
protected

Frame position Z.

std::string vrui::coFrame::textureName
protected

name of the texture file


The documentation for this class was generated from the following file: